Type defenses
Abilities
* Hidden ability
Moves targeting this Pokémon use 2 PP
Crit stage +1 (12.5% crit chance)
Raises Attack by 1 stage when hit by a Dark-type move
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactUser must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactRaises own evasiveness by 1
Power —Acc. —PP 16Raises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8All who hear it faint in 3 turns unless switched out
Power —Acc. —PP 8Sound[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Prevents the target from switching out
Power —Acc. —PP 8Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +2] Hits through Protect and Detect
Power 30Acc. 100PP 12User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8Inflicts burn
Power —Acc. 85PP 16Sets rain for 5 turns
Power —Acc. —PP 8Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 1210% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactLowers own Defense·Sp. Def by 1
Power 120Acc. 100PP 8ContactNever misses
Power 60Acc. —PP 20ContactSlicing30% chance: paralysis
Power 85Acc. 85PP 8ContactAirborne30% chance: flinch
Power 75Acc. 95PP 16SlicingSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits the target two turns later
Power 120Acc. 100PP 12Raises own Sp. Atk·Sp. Def by 1
Power —Acc. —PP 20Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20Slicing20% chance: flinch
Power 80Acc. 90PP 16Contact- Power 120Acc. 85PP 12Contact
- Power 80Acc. 100PP 16ContactSlicing
30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16Crit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Inflicts confusion
Power —Acc. 100PP 12Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 1220% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing [Priority +1]
Power 40Acc. 100PP 20ContactDouble power vs targets with a status condition
Power 65Acc. 100PP 12Vanishes turn 1, hits turn 2; breaks through Protect
Power 90Acc. 100PP 12Contact30% chance: flinch
Power 60Acc. 100PP 20ContactBiteSteals the target's held item
Power 60Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12Contact[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8Contact20% chance: flinch
Power 80Acc. 100PP 16PulseCrit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20ContactSlicingUses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16SoundThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact10% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact
Moves
- Sucker Punch66.9%
- Close Combat47.2%
- Night Slash41.4%
- Protect35.6%
- Psycho Cut31.3%
- Detect28.3%
- Knock Off25.8%
- Rock Slide21.7%
- Play Rough13.9%
- Swords Dance9.9%
Held items
- Absolite39.7%
- Scope Lens37.5%
- Life Orb7.3%
- Focus Sash5.9%
- Black Glasses3.3%
- Choice Scarf2.4%
- Muscle Band1.3%
- Quick Claw0.9%
- Chople Berry0.8%
- White Herb0.8%
Abilities
- Super Luck65.7%
- Justified30.2%
- Pressure4.1%
Natures
- Adamant Atk↑SpA↓50.6%
- Jolly Spe↑SpA↓27.1%
- Brave Atk↑Spe↓10.3%
- Naive Spe↑SpD↓3.7%
- Timid Spe↑Atk↓2.3%
- Impish Def↑SpA↓1.1%
- Careful SpD↑SpA↓0.8%
- Lonely Atk↑Def↓0.7%
- Sassy SpD↑Spe↓0.7%
- Naughty Atk↑SpD↓0.6%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3237.8%
- Atk 32Def 2Spe 326.2%
- Atk 32Spe 324.9%
- HP 27Atk 32Def 4SpD 34.9%
- Atk 32SpD 2Spe 324.2%
- HP 2Atk 32Def 321.7%
- HP 32Atk 32SpD 21.7%
- HP 32Atk 32Def 1SpD 11.3%
Partners
Moves
- Sucker Punch80.7%
- Close Combat53.5%
- Knock Off44.4%
- Swords Dance42%
- Night Slash26.9%
- Play Rough23.7%
- Psycho Cut21%
- Ice Beam19%
- Stone Edge12.7%
- Shadow Claw8.3%
Held items
- Absolite65.1%
- Scope Lens17.6%
- Focus Sash8.7%
- Life Orb1.4%
- Bright Powder1.2%
- Choice Scarf0.9%
- Expert Belt0.6%
- Black Glasses0.5%
- Quick Claw0.5%
- Oran Berry0.3%
Abilities
- Super Luck65.7%
- Justified25.5%
- Pressure8.8%
Natures
- Adamant Atk↑SpA↓40.6%
- Jolly Spe↑SpA↓34.5%
- Naive Spe↑SpD↓15.3%
- Naughty Atk↑SpD↓2.2%
- Brave Atk↑Spe↓1.4%
- Hasty Spe↑Def↓1.3%
- Timid Spe↑Atk↓1.2%
- Impish Def↑SpA↓1%
- Lonely Atk↑Def↓0.7%
- Careful SpD↑SpA↓0.4%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3243.3%
- HP 1Atk 32Def 1Spe 327.2%
- Atk 32Def 2Spe 323.4%
- Atk 32SpD 2Spe 322.3%
- HP 1Atk 32SpD 1Spe 322.2%
- Atk 32SpA 2Spe 321.9%
- HP 32Atk 32Def 21.9%
- HP 32Atk 32Def 1SpD 11.4%