Type defenses
Abilities
* Hidden ability
Survives a one-hit KO from full HP with 1 HP · immune to OHKO moves
Protects the Pokémon from recoil damage.
Doubles the Pokémon's weight.
Learnable moves
- Power 120Acc. 75PP 8Contact
30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Lowers target's Defense by 2
Power —Acc. 85PP 20SoundPays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactCuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 1210% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12ContactMore power the heavier the target (max 120)
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16Contact10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 12Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 1610% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12ContactSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 830% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8Wind10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1
Power 60Acc. 100PP 8Lowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20Recoil: 50% of damage dealt
Power 150Acc. 80PP 8Contact- Power 120Acc. 90PP 12
Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact- !Power 80Acc. 100PP 16ContactSlicing
- Power 85Acc. 100PP 12Pulse
20% chance: flinch
Power 100Acc. 75PP 12ContactStomp20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 1220% chance: flinch
Power 80Acc. 100PP 16Pulse- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactLowers target's Sp. Def by 2
Power —Acc. 85PP 20SoundRaises own Defense by 2
Power —Acc. —PP 16Strikes back with 1.5× the last damage taken
Power —Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 12- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact More power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompNever misses
Power 70Acc. —PP 12ContactUser takes half its max HP in recoil
Power 140Acc. 95PP 8- Power 130Acc. 100PP 8Contact
Moves
- Body Press89.8%
- Heavy Slam79.4%
- Iron Defense72%
- Protect70.4%
- Rock Slide19.1%
- Iron Head12.3%
- Earthquake6.2%
- Stone Edge5.4%
- Head Smash4.9%
- Ice Punch4.1%
Held items
- Aggronite91.1%
- Leftovers1.8%
- Sitrus Berry1.3%
- Quick Claw0.7%
- Life Orb0.5%
- Chople Berry0.5%
- Focus Sash0.4%
- Expert Belt0.4%
- Hard Stone0.3%
- Lum Berry0.3%
Abilities
- Sturdy58.4%
- Heavy Metal32.2%
- Rock Head9.4%
Natures
- Careful SpD↑SpA↓27.7%
- Impish Def↑SpA↓21.6%
- Sassy SpD↑Spe↓13.9%
- Relaxed Def↑Spe↓13.3%
- Adamant Atk↑SpA↓12.6%
- Brave Atk↑Spe↓8.1%
- Naughty Atk↑SpD↓0.5%
- Bold Def↑Atk↓0.4%
- Lax Def↑SpD↓0.4%
- Jolly Spe↑SpA↓0.3%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpD 3222.7%
- HP 32Atk 2SpD 328.8%
- HP 32Def 32SpD 27.3%
- HP 32Atk 32Spe 24.4%
- HP 32Atk 32Def 24%
- HP 2Def 32SpD 322.7%
- HP 32Atk 2Def 322.4%
- Atk 32Def 32SpD 22.3%
Partners
Moves
- Body Press82.3%
- Iron Defense67.7%
- Heavy Slam64.1%
- Earthquake34.4%
- Metal Burst28.2%
- Iron Head14.2%
- Stealth Rock14.1%
- Stone Edge10.2%
- Rest9.7%
- Avalanche9.2%
Held items
- Aggronite86%
- Leftovers3%
- Sitrus Berry2.2%
- Quick Claw1.4%
- Lum Berry0.9%
- Focus Band0.9%
- Focus Sash0.6%
- Bright Powder0.6%
- Light Ball0.5%
- Mental Herb0.4%
Abilities
- Sturdy77.3%
- Heavy Metal15.9%
- Rock Head6.8%
Natures
- Impish Def↑SpA↓33.3%
- Careful SpD↑SpA↓15.6%
- Adamant Atk↑SpA↓14.8%
- Relaxed Def↑Spe↓6.7%
- Brave Atk↑Spe↓3.7%
- Sassy SpD↑Spe↓2.4%
- Jolly Spe↑SpA↓1.1%
- Bold Def↑Atk↓0.6%
- Naughty Atk↑SpD↓0.4%
- Calm SpD↑Atk↓0.3%
Stat point spreads
66-point stat allocation
- HP 32Def 2SpD 3221.2%
- HP 32Def 32SpD 215.6%
- HP 32Atk 2Def 327.9%
- HP 32Def 10SpD 246.5%
- HP 32Atk 32Spe 24.5%
- HP 32Atk 2SpD 322.8%
- HP 2Atk 32Def 322.3%
- HP 32Def 32Spe 21.9%