Type defenses
Abilities
* Hidden ability
survives a KO hit from full HP with 1 HP · immune to one-hit KO moves
no recoil damage (except Struggle)
weight ×2
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20SoundHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactcuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP8- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contactmore power the heavier the target (max 120)
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contactuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombuses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombcrit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20recoil 1/2 of damage dealt
Power150Acc.80PP8Contactcharges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStomp20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulse- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Sp. Def −2
Power—Acc.85PP20Sounduser's Defense +2
Power—Acc.—PP16returns 1.5× the last damage taken · fails if not hit
Power—Acc.100PP1210% chance: target's Sp. Def −1
Power80Acc.100PP12- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomp- Power70Acc.Sure-hitPP12Contact
user loses 1/2 max HP
Power140Acc.95PP8removes terrain · fails without terrain
Power130Acc.100PP8Contact
Abilities
Ability usage
- Sturdy86.8%
- Heavy Metal8.2%
- Rock Head5%
- Sturdy
- survives a KO hit from full HP with 1 HP · immune to one-hit KO moves
- Heavy Metal
- weight ×2
- Rock Head
- no recoil damage (except Struggle)
Moves
Move usage (top 10)
- Body Press75.8%
- Iron Defense56%
- Heavy Slam53.3%
- Metal Burst40.6%
- Earthquake25.8%
- Avalanche19.7%
- Ice Punch13.1%
- Stealth Rock12.5%
- Iron Head12.1%
- Fire Punch10.8%
Natures
Nature usage
- ImpishDef↑SpA↓44.5%
- AdamantAtk↑SpA↓18.7%
- CarefulSpD↑SpA↓14.6%
- RelaxedDef↑Spe↓7.3%
- BraveAtk↑Spe↓3.9%
- ModestSpA↑Atk↓3.8%
- SassySpD↑Spe↓2.9%
- JollySpe↑SpA↓1%
- QuietSpA↑Spe↓0.8%
- BoldDef↑Atk↓0.7%
Held items
Item usage (top 10)
Aggronite84.1%
Leftovers2.5%
Red Card2.2%
Rocky Helmet2.2%
Air Balloon1.5%
Sitrus Berry1.4%
Lum Berry0.6%
Quick Claw0.6%
Chesto Berry0.5%
Focus Band0.5%
Stat point spreads
66-point stat allocation
- 3202032019.4%
- 3203202012%
- 322320006.6%
- 323220005.9%
- 323200205.4%
- 322003203.6%
- 3201002403.5%
- 323200023.1%
- 320320022.1%
- 320232001.9%
- 320003221.7%
- 232320001.6%
- 320032201.4%
- 320320001.2%
- 320003201%
- 320032020.8%
- 232003200.8%
- 323200000.8%
- 203203200.8%
- 032320200.7%
- 303240000.6%
- 032320020.6%
- 320200320.6%
- 320103210.5%
- 3201402000.5%
- 232000320.5%
- 3213210000.5%
- 032203200.4%
- 3210002400.4%
- 321103200.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Sturdy64.2%
- Heavy Metal27.9%
- Rock Head7.9%
- Sturdy
- survives a KO hit from full HP with 1 HP · immune to one-hit KO moves
- Heavy Metal
- weight ×2
- Rock Head
- no recoil damage (except Struggle)
Moves
Move usage (top 10)
- Body Press88.9%
- Heavy Slam75.8%
- Protect73.4%
- Iron Defense71.4%
- Rock Slide17%
- Steel Roller12.3%
- Iron Head10.4%
- Head Smash4.7%
- Ice Punch3.9%
- Stone Edge3.8%
Natures
Nature usage
- CarefulSpD↑SpA↓31.7%
- ImpishDef↑SpA↓21.5%
- SassySpD↑Spe↓14.6%
- RelaxedDef↑Spe↓13.2%
- AdamantAtk↑SpA↓8.9%
- BraveAtk↑Spe↓6.3%
- JollySpe↑SpA↓1.4%
- GentleSpD↑Def↓0.6%
- BoldDef↑Atk↓0.3%
- CalmSpD↑Atk↓0.3%
Held items
Item usage (top 10)
Aggronite89.3%
Leftovers1.5%
Quick Claw1%
Rocky Helmet1%
Sitrus Berry1%
Chople Berry0.6%
White Herb0.6%
Focus Sash0.5%
Hard Stone0.5%
Choice Scarf0.4%
Stat point spreads
66-point stat allocation
- 3202032025.1%
- 322003208.5%
- 320320206%
- 203203203.7%
- 322320002.9%
- 323200202.5%
- 323220002.4%
- 320003202%
- 232320002%
- 320403001.8%
- 323200021.8%
- 320003221.4%
- 3201002401.3%
- 324003001.3%
- 032320201.3%
- 232003201.1%
- 2401003200.9%
- 032203200.7%
- 1502802300.7%
- 1901503200.6%
- 232000320.6%
- 320802600.6%
- 032002320.6%
- 3201402000.6%
- 3202001400.5%
- 032320010.5%
- 032009250.5%
- 2181502200.5%
- 320320000.5%
- 2602002000.5%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.