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#0979

Annihilape

Annihilape
FightingGhost

Height 1.2 m·Weight 56.0 kg

Base stats

HP
110
Atk
115
Def
80
SpA
50
SpD
90
Spe
90
Total535

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Vital Spirit

    Cannot be inflicted with sleep

  • Inner Focus

    The Pokémon's intense focus prevents it from flinching or being affected by Intimidate.

  • Defiant

    Raises Attack by 2 stages whenever a stat is lowered by a foe

Learnable moves

75 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -5] Returns double the physical damage taken

    Power Acc. 100PP 20
    Contact
  • Deals damage equal to the user's level

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Inflicts confusion

    Power 100Acc. 50PP 8
    ContactPunch
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
    Contact
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Raises own Attack·Defense by 1

    Power Acc. PP 20
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
    ContactPunch
  • [Priority +1]

    Power 40Acc. 100PP 20
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Always a critical hit

    Power 60Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • Raises an ally's Attack and Defense by 1

    Power Acc. PP 12
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

    Power 50Acc. 100PP 16
  • Deals damage equal to the user's level

    Power Acc. 100PP 16
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Never misses

    Power 60Acc. PP 20
    ContactPunch
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Vanishes turn 1, hits turn 2; breaks through Protect

    Power 90Acc. 100PP 12
    Contact
  • !

    +50 power per hit taken (cap 350); resets on switching out

    Power 50Acc. 100PP 12
    ContactPunch
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Hits 6 times

    Power Acc. 100PP 12
  • Prevents the target from using the same move twice in a row

    Power Acc. 100PP 16
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Power 75Acc. 100PP 8
    Contact