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Arboliva

Arboliva
GrassNormal

Height 1.4 m·Weight 48.2 kg

Base stats

HP
78
Atk
69
Def
90
SpA
125
SpD
109
Spe
39
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.

Abilities

* Hidden ability

  • Seed Sower

    sets Grassy Terrain when hit

  • Harvest

    50% chance to restore a used Berry at end of turn (100% in sun)

Learnable moves

44 moves
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • target's evasiveness −2

    PowerAcc.100PP20
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Power90Acc.100PP12
    Sound
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • type changes with the terrain · power ×2 on terrain

    Power50Acc.100PP12
    Pulse
  • sun for 5 turns

    PowerAcc.PP8
  • seeds the target, drains 1/8 max HP each turn

    PowerAcc.90PP12
  • !

    user's Attack/Sp. Atk +1

    PowerAcc.PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • attacks 2-3 turns, then user is confused

    Power120Acc.100PP12
    ContactDance
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • restores 1/2 of max HP

    PowerAcc.PP8
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • Power90Acc.100PP16
    Wind
  • Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted

    PowerAcc.PP12
  • target's Attack −1 · restores HP equal to the target's Attack stat

    PowerAcc.100PP8
  • charges one turn, attacks the next · instant in sun

    Power125Acc.100PP12
    ContactSlicing
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • [Priority -5] returns 2× special damage taken · fails if not hit specially

    PowerAcc.100PP20
  • on an ally: heals 1/2 of max HP instead

    Power90Acc.100PP16
    Ball & bomb
  • target's Attack/Sp. Atk −2

    PowerAcc.100PP12
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • target's Attack −2

    PowerAcc.100PP20
  • Power80Acc.100PP12
  • confusion · only if target's stats rose this turn

    Power80Acc.100PP12
    Sound