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#0168

Ariados

Ariados
BugPoison

Height 1.1 m·Weight 33.5 kg

Base stats

HP
70
Atk
90
Def
70
SpA
60
SpD
70
Spe
40
Total400

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Swarm

    Bug moves ×1.5 at 1/3 HP or less

  • Insomnia

    Cannot be inflicted with sleep

  • Sniper

    Critical hits deal ×2.25 damage (instead of ×1.5)

Learnable moves

64 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Inflicts poison

    Power Acc. 90PP 12
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 10% chance: poison · Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Double power vs poisoned targets

    Power 65Acc. 100PP 12
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • !

    Inflicts poison · Lowers target's Speed by 1→2↑

    Power Acc. 100PP 20
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • 30% chance: paralysis

    Power 85Acc. 85PP 8
    ContactAirborne
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits 2-5 times

    Power 25Acc. 95PP 20
  • Lowers target's Speed by 2

    Power Acc. 95PP 20
  • Restores 50% of damage dealt

    Power 80Acc. 100PP 12
    Contact
  • Power 120Acc. 85PP 12
    Contact
  • Power 80Acc. 100PP 16
    ContactSlicing
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Sound
  • Eats the target's berry, gaining its effect

    Power 60Acc. 100PP 20
    Contact
  • [Priority +2] Redirects opponents' moves to the user this turn

    Power Acc. PP 20
    Powder
  • Lowers target's Sp. Atk by 1

    Power 50Acc. 100PP 20
  • Sets a web that lowers the Speed of Pokémon switching in

    Power Acc. PP 20
  • Raises Attack by 3 if it KOs the target

    Power 50Acc. 100PP 20
    Contact
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 20Acc. 100PP 20
    Contact
  • !

    [Priority +2] Only works on the first turn out

    Power 100Acc. 100PP 12
    Contact
  • Lowers target's Attack by 1

    Power 80Acc. 100PP 16
    Contact
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Deals damage equal to the user's level

    Power Acc. 100PP 16
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Never misses

    Power 70Acc. PP 12
    Contact