Type defenses
Abilities
* Hidden ability
power ×1.5 for bite moves
restores 1/16 max HP each turn in snow
survives a KO hit from full HP with 1 HP · immune to one-hit KO moves
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12user's Speed +1
Power50Acc.100PP20Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactrain for 5 turns
Power—Acc.—PP8target's Attack −1
Power50Acc.100PP2010% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Windhits 2–5 times
Power25Acc.100PP20[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBite5 turns · physical & special damage ×1/2 (Singles) ×2/3 (Doubles) · snow only
Power—Acc.—PP20- !
30% chance: flinch
Power120Acc.85PP12 removes terrain
Power80Acc.100PP16Contactsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8uses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority -5] returns 2× special damage taken · fails if not hit specially
Power—Acc.100PP2030% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombcrit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20[Priority +3] blocks spread moves aimed at the user's side this turn
Power—Acc.—PP12charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP1230% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBiteuser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompmore power the more HP the target has (max 100)
Power—Acc.100PP12Contact