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Mega Barbaracle

Mega Barbaracle
RockFighting

Height 2.2 m·Weight 100.0 kg

Base stats

HP
72
Atk
140
Def
130
SpA
64
SpD
106
Spe
88
Total545

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

72 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • user's Defense/Sp. Def −1 · user's Attack/Sp. Atk/Speed +2

    PowerAcc.PP16
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • 20% chance: flinch

    Power80Acc.100PP16
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • Dive

    turn 1: dives underwater, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 30% chance: target's accuracy −1

    Power90Acc.85PP12
  • 30% chance: burn

    Power80Acc.100PP16
  • 50% chance: target's Defense −1

    Power75Acc.95PP12
    ContactSlicing
  • 20% chance: target's Defense −1

    Power85Acc.100PP12
    Contact
  • target's Attack −1

    Power50Acc.100PP20
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    Slicing
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
    Contact
  • user's Attack/Defense −1

    Power120Acc.100PP8
    Contact
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Attack/Defense +1

    PowerAcc.PP20
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 10% chance: poison

    Power95Acc.100PP12
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • Power80Acc.100PP16
    ContactSlicing
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • user's Speed +2

    PowerAcc.PP20
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • !
    Power80Acc.100PP16
    ContactSlicing
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • hits 6 times

    PowerAcc.100PP12
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • swaps held items with the target

    PowerAcc.100PP12
  • Power60Acc.100PP20
    Contact
  • user's Defense +2

    PowerAcc.PP16