Mega Baxcalibur
Height 2.1 m·Weight 315.0 kg
Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8user's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactrain for 5 turns
Power—Acc.—PP8- Power90Acc.90PP12Contact
10% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Windhits 2–5 times
Power25Acc.100PP20[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1]
Power40Acc.100PP2010% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBitealways a critical hit
Power60Acc.90PP1230% chance: flinch
Power85Acc.90PP12- !
super effective vs Water types
Power70Acc.100PP20 snow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8breaks the target's screens
Power75Acc.100PP16Contactuses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contact- Power60Acc.Sure-hitPP20ContactSlicing
sleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStompuser's Sp. Atk −2
Power130Acc.90PP8[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20until next turn: attacks on user can't miss, damage ×2
Power120Acc.100PP8Contact- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound 30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBite- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact