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#0609

Chandelure

Chandelure
GhostFire

Height 1.0 m·Weight 34.3 kg

Base stats

HP
60
Atk
55
Def
90
SpA
145
SpD
90
Spe
80
Total520

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Flash Fire

    Absorbs Fire moves; own Fire moves then deal ×1.5 power

  • Flame Body

    30% chance to burn attackers on contact

  • Infiltrator

    The Pokémon's moves are unaffected by the target's barriers, substitutes, and the like.

Learnable moves

54 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Raises own evasiveness by 2

    Power Acc. PP 12
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Averages HP with the target

    Power Acc. PP 20
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • Inflicts burn

    Power Acc. 85PP 16
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • 10% chance: burn · Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Inflicts burn

    Power 100Acc. 50PP 8
  • Lowers target's Sp. Atk by 1

    Power 75Acc. 100PP 12
  • Inflicts burn

    Power 70Acc. 100PP 8
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Haze

    Resets all Pokémon's stat changes

    Power Acc. PP 20
  • Raises own Defense by 2

    Power Acc. PP 20
  • Removes all of the target's stat changes

    Power 50Acc. PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Averages Attack and Sp. Atk with the target

    Power Acc. PP 12
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • Deals damage equal to the user's level

    Power Acc. 100PP 16
  • Inflicts confusion

    Power Acc. 100PP 12
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Power 110Acc. 90PP 8
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Lowers target's Attack·Sp. Atk by 2

    Power Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Power 75Acc. 100PP 8
    Contact