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Mega Clefable

Mega Clefable
FairyFlying

Height 1.7 m·Weight 42.3 kg

Base stats

HP
95
Atk
80
Def
93
SpA
135
SpD
110
Spe
70
Total528

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Magic Bounce

    The Pokémon reflects status moves instead of getting hit by them.

Learnable moves

91 moves
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Sing

    sleep

    PowerAcc.55PP16
    Sound
  • must recharge next turn

    Power150Acc.90PP8
  • 20% chance: paralysis, burn, or freeze

    Power80Acc.100PP12
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • switches out, passing stat changes on

    PowerAcc.PP20
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +2] draws opponents' moves to the user this turn

    PowerAcc.PP20
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • Wish

    end of next turn: restores 1/2 of max HP · also heals a replacement

    PowerAcc.PP8
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • Power90Acc.100PP12
    Sound
  • target's Attack/Defense −1

    PowerAcc.100PP20
  • copies the last move used

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • target acts next this turn

    PowerAcc.Sure-hitPP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • 10% chance: burn

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: burn

    Power90Acc.100PP16
  • 10% chance: burn

    Power110Acc.85PP8
  • sun for 5 turns

    PowerAcc.PP8
  • target's Sp. Atk −1

    Power75Acc.100PP12
  • rain for 5 turns

    PowerAcc.PP8
  • 20% chance: confusion

    Power60Acc.100PP20
    Pulse
  • restores 1/4 of max HP

    PowerAcc.PP12
  • target's Attack −1

    Power50Acc.100PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • 10% chance: paralysis

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • 70% chance: user's Sp. Atk +1

    Power50Acc.90PP12
  • 10% chance: freeze

    Power75Acc.100PP16
    ContactPunch
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • [Priority -3] fails if the user takes damage this turn

    Power150Acc.100PP20
    ContactPunch
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks

    Power85Acc.85PP8
    ContactAirborne
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • user's Sp. Def +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2 turns later

    Power120Acc.100PP12
  • swaps held items with the target

    PowerAcc.100PP12
  • swaps Abilities with the target

    PowerAcc.Sure-hitPP12
  • foes can't use moves the user knows

    PowerAcc.PP12
  • user's Defense/Sp. Def +1

    PowerAcc.PP20
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • Gravity for 5 turns · grounds all Pokémon · accuracy boosted

    PowerAcc.PP8
  • user faints · its replacement is fully healed

    PowerAcc.PP12
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • everyone's Defense and Sp. Def swapped for 5 turns

    PowerAcc.PP12
  • hits the target's Defense

    Power80Acc.100PP12
  • power +20 per stat boost on the user

    Power20Acc.100PP12
  • restores 1/2 of max HP · heals the target

    PowerAcc.Sure-hitPP12
    Pulse
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • fixed damage equal to the user's level

    PowerAcc.100PP16
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.100PP20
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • 20% chance: user's Attack +1

    Power90Acc.90PP12
    ContactPunch
  • confusion

    PowerAcc.75PP12
  • target's Attack −2

    PowerAcc.100PP20
  • restores 1/2 of max HP

    PowerAcc.PP8
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • !

    30%→10%↓ chance: target's Sp. Atk −1

    Power95Acc.100PP16
  • Power80Acc.100PP12
  • user faints · power ×1.5 on Misty Terrain

    Power100Acc.100PP8
  • confusion · only if target's stats rose this turn

    Power80Acc.100PP12
    Sound