Mega Clefable
Height 1.7 m·Weight 42.3 kg
Type defenses
Abilities
The Pokémon reflects status moves instead of getting hit by them.
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contactsleep
Power—Acc.55PP16Soundmust recharge next turn
Power150Acc.90PP820% chance: paralysis, burn, or freeze
Power80Acc.100PP12HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +2] draws opponents' moves to the user this turn
Power—Acc.—PP20[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20end of next turn: restores 1/2 of max HP · also heals a replacement
Power—Acc.—PP8cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact- Power90Acc.100PP12Sound
target's Attack/Defense −1
Power—Acc.100PP20copies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contacttarget acts next this turn
Power—Acc.Sure-hitPP16used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP8target's Sp. Atk −1
Power75Acc.100PP12rain for 5 turns
Power—Acc.—PP820% chance: confusion
Power60Acc.100PP20Pulserestores 1/4 of max HP
Power—Acc.—PP12target's Attack −1
Power50Acc.100PP20charges one turn, fires the next · instant in sun
Power120Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1270% chance: user's Sp. Atk +1
Power50Acc.90PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: paralysis · turn 1: flies up, evades · turn 2: attacks
Power85Acc.85PP8ContactAirborne30% chance: flinch
Power75Acc.95PP16Slicinghits 2 times
Power40Acc.90PP12Contact10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20user's Sp. Def +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2 turns later
Power120Acc.100PP12swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Defense/Sp. Def +1
Power—Acc.—PP20user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP8user faints · its replacement is fully healed
Power—Acc.—PP1220% chance: flinch
Power80Acc.90PP16Contacteveryone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12hits the target's Defense
Power80Acc.100PP12power +20 per stat boost on the user
Power20Acc.100PP12restores 1/2 of max HP · heals the target
Power—Acc.Sure-hitPP12Pulsesets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12fixed damage equal to the user's level
Power—Acc.100PP1620% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombsteals the target's item · not if the user holds one
Power60Acc.100PP20Contactremoves the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20throws the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: user's Attack +1
Power90Acc.90PP12ContactPunchconfusion
Power—Acc.75PP12target's Attack −2
Power—Acc.100PP20restores 1/2 of max HP
Power—Acc.—PP8restores 3/4 of damage dealt
Power50Acc.100PP12ContactMisty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP1210% chance: target's Attack −1
Power90Acc.90PP12Contact- !
30%→10%↓ chance: target's Sp. Atk −1
Power95Acc.100PP16 - Power80Acc.100PP12
user faints · power ×1.5 on Misty Terrain
Power100Acc.100PP8confusion · only if target's stats rose this turn
Power80Acc.100PP12Sound