Mega Dragalge
Height 2.1 m·Weight 100.3 kg
Type defenses
Abilities
restores 1/3 max HP when switching out
Learnable moves
must recharge next turn
Power150Acc.90PP8user's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP1620% chance: flinch
Power80Acc.100PP16Contactrain for 5 turns
Power—Acc.—PP8traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16turn 1: dives underwater, evades · turn 2: attacks
Power80Acc.100PP12Contact30% chance: target's accuracy −1
Power90Acc.85PP1220% chance: confusion
Power60Acc.100PP20Pulse- Power90Acc.90PP12Contact
30% chance: burn
Power80Acc.100PP1620% chance: target's Defense −1
Power85Acc.100PP12Contactuser switches out after attacking
Power60Acc.100PP20Contacttarget's Attack −1
Power50Acc.100PP2010% chance: paralysis
Power90Acc.100PP1630% chance: paralysis · never misses in rain
Power110Acc.70PP12resets every Pokémon's stat changes
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16Windsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP810% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombpoison · never misses when used by a Poison type
Power—Acc.90PP12user's Defense +2
Power—Acc.—PP2030% chance: poison
Power90Acc.100PP12Ball & bombsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contact30% chance: poison
Power120Acc.80PP8power ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombtarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- Power85Acc.100PP12Pulse
user's Sp. Atk −2
Power130Acc.90PP8[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP20steals the target's item · not if the user holds one
Power60Acc.100PP20Contact30% chance: target's Defense −1
Power100Acc.75PP16Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact