#0587
Emolga
Height 0.4 m·Weight 5.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
30% chance to paralyze attackers on contact
Negates Electric moves and raises Speed by 1 stage
Learnable moves
[Priority +1]
Power 40Acc. 100PP 20ContactRaises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Lowers target's Attack·Defense by 1
Power —Acc. 100PP 20Steals the target's held item
Power 60Acc. 100PP 20ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets rain for 5 turns
Power —Acc. —PP 8Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Ball & bomb10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 12Raises own Sp. Def by 1
Power —Acc. —PP 2030% chance: paralysis
Power 80Acc. 100PP 1670% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 12More power the faster the user is than the target (max 150)
Power —Acc. 100PP 12Ball & bombUser switches out after attacking
Power 70Acc. 100PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Recoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactLowers target's Sp. Atk by 2
Power —Acc. 100PP 16Inflicts paralysis
Power 20Acc. 100PP 20Contact- Power 70Acc. 100PP 20
Restores 50% of max HP
Power —Acc. —PP 830% chance: flinch
Power 75Acc. 95PP 16SlicingLowers the target's evasion by 1; clears hazards and mist
Power —Acc. —PP 16Double power if the user holds no item
Power 55Acc. 100PP 16ContactHits 2 times
Power 40Acc. 90PP 12ContactRaises own Speed by 2
Power —Acc. —PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Swaps Speed with the target
Power —Acc. —PP 12User switches out after attacking
Power 70Acc. 100PP 20ContactLowers target's Speed by 1
Power 50Acc. 100PP 20ContactFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Throws the held item; power and effect depend on the item
Power —Acc. 100PP 1230% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactLowers target's Attack by 2
Power —Acc. 100PP 20
Moves
- Air Slash42.7%
- Encore38.2%
- Nuzzle37.9%
- Protect28.8%
- Discharge27.7%
- Electroweb24.4%
- Taunt22.8%
- Speed Swap22%
- Volt Switch17.8%
- Energy Ball15.2%
Held items
- Focus Sash57%
- Choice Scarf6.7%
- Sitrus Berry6.6%
- Magnet6.5%
- Quick Claw4.8%
- Bright Powder4.3%
- King’s Rock4.2%
- Life Orb2.5%
- Charti Berry2.3%
- Leftovers2.1%
Abilities
- Motor Drive76.6%
- Static23.4%
Natures
- Timid Spe↑Atk↓55.1%
- Jolly Spe↑SpA↓14.8%
- Modest SpA↑Atk↓13.3%
- Adamant Atk↑SpA↓3.9%
- Hasty Spe↑Def↓2.6%
- Naive Spe↑SpD↓2.4%
- Naughty Atk↑SpD↓1.6%
- Lax Def↑SpD↓1.2%
- Impish Def↑SpA↓1%
- Lonely Atk↑Def↓0.8%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3227.9%
- Def 2SpA 32Spe 325.2%
- HP 2Atk 32Spe 325.1%
- SpA 32Spe 324.2%
- HP 32Def 2Spe 324%
- Atk 32Def 2Spe 322.8%
- Atk 32SpD 2Spe 322.8%
- HP 1Def 1SpA 32Spe 322.6%
Partners
Moves
- Nuzzle67.9%
- Encore60.2%
- Air Slash45.1%
- Volt Switch34.8%
- Taunt32.6%
- Energy Ball19.8%
- Baton Pass16.7%
- Thunderbolt12.9%
- Charm12.5%
- U-turn12%
Held items
- Focus Sash60.1%
- Bright Powder9.6%
- Leftovers7.2%
- Sitrus Berry5.6%
- King’s Rock3.2%
- Choice Scarf2.3%
- Lum Berry2%
- Yache Berry1.8%
- Mental Herb1.7%
- Quick Claw1.5%
Abilities
- Motor Drive81.9%
- Static18.1%
Natures
- Timid Spe↑Atk↓60.8%
- Jolly Spe↑SpA↓17%
- Modest SpA↑Atk↓5.1%
- Naive Spe↑SpD↓4.7%
- Adamant Atk↑SpA↓3.8%
- Hasty Spe↑Def↓2.4%
- Bold Def↑Atk↓1.6%
- Impish Def↑SpA↓1%
- Careful SpD↑SpA↓0.6%
- Calm SpD↑Atk↓0.5%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3229.5%
- HP 32Def 2Spe 326.1%
- HP 32SpA 2Spe 325%
- HP 1Def 1SpA 32Spe 324.4%
- HP 2Atk 32Spe 324.3%
- HP 31Def 3Spe 322.3%
- HP 1SpA 32SpD 1Spe 322.2%
- Def 2SpA 32Spe 322.2%