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Mega Excadrill

Mega Excadrill
GroundSteel

Height 0.9 m·Weight 60.0 kg

Base stats

HP
110
Atk
165
Def
100
SpA
65
SpD
65
Spe
103
Total553

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

54 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • one-hit KO

    PowerAcc.30PP8
    Contact
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • !

    50% chance: target's Defense −1

    Power75Acc.95PP12
    ContactSlicing
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • also hits targets underground

    Power100Acc.100PP12
  • one-hit KO

    PowerAcc.30PP8
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • target's accuracy −1

    Power20Acc.100PP12
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • target's Speed −1

    Power60Acc.100PP20
  • crit stage +1 (12.5%)

    Power80Acc.95PP12
    Contact
  • Power95Acc.95PP12
    Contact
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • 30% chance: burn

    Power70Acc.100PP12
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • Power120Acc.85PP12
    Contact
  • Power80Acc.100PP16
    ContactSlicing
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • Power60Acc.100PP20
    Contact
  • target's Sp. Def −2

    PowerAcc.85PP20
    Sound
  • user's Defense +2

    PowerAcc.PP16
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact
  • Power70Acc.Sure-hitPP12
    Contact
  • user loses 1/2 max HP

    Power140Acc.95PP8