Mega Froslass
Height 2.6 m·Weight 29.6 kg
Type defenses
Abilities
summons snow for 5 turns on entry
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStompdisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8user's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20copies the target's stat changes
Power—Acc.Sure-hitPP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombtarget can't switch out or flee
Power—Acc.Sure-hitPP8must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundburn
Power—Acc.85PP16rain for 5 turns
Power—Acc.—PP820% chance: confusion
Power60Acc.100PP20Pulsetarget's Attack −1
Power50Acc.100PP20user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windresets every Pokémon's stat changes
Power—Acc.—PP20target's Speed −1
Power55Acc.95PP16Windhits 2–5 times
Power25Acc.100PP20[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1]
Power40Acc.100PP2010% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBitealways a critical hit
Power60Acc.90PP1230% chance: flinch
Power85Acc.90PP125 turns · physical & special damage ×1/2 (Singles) ×2/3 (Doubles) · snow only
Power—Acc.—PP20hits 3 times · power +20 per hit
Power20Acc.90PP12Contactremoves terrain
Power80Acc.100PP16Contactsnow for 5 turns · Ice types' Defense ×1.5
Power—Acc.—PP8sets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP2010% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12foes can't use moves the user knows
Power—Acc.—PP12fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP12if the user faints this turn, the attacker faints too
Power—Acc.—PP820% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bombpower ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP830% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12swaps held items with the target
Power—Acc.100PP12user's Sp. Atk +2
Power—Acc.—PP20target's Attack −2
Power—Acc.100PP20restores 3/4 of damage dealt
Power50Acc.100PP12Contact