Furfrou
Height 1.2 m·Weight 28.0 kg
Base stats
Type defenses
Abilities
Defense ×2 (stat, separate from ranks)
Learnable moves
recoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20SoundHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact- Power90Acc.100PP12Sound
usable only after all other moves have been used
Power140Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP810% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBitealso hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Defense +3
Power—Acc.—PP12user's Speed +1
Power50Acc.100PP20Contactparalysis
Power—Acc.90PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBiterecoil 1/4 of damage dealt
Power90Acc.100PP16Contact10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBiteturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contactbreaks the target's screens
Power85Acc.100PP12ContactBiteuser switches out after attacking
Power70Acc.100PP20Contact30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBite[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulsetarget's Sp. Atk −1
Power55Acc.95PP16Sound30% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Attack −2
Power—Acc.100PP20[Priority +1] target's Attack −1
Power—Acc.100PP20