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Furfrou

Furfrou
Normal

Height 1.2 m·Weight 28.0 kg

Base stats

HP
75
Atk
80
Def
60
SpA
65
SpD
90
Spe
102
Total417

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Fur Coat

    Defense ×2 (stat, separate from ranks)

Learnable moves

40 moves
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • Roar

    [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Sound
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • attacks 3 turns · no one can sleep meanwhile

    Power90Acc.100PP12
    Sound
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • cuts the target's HP down to the user's HP

    PowerAcc.100PP8
    Contact
  • Power90Acc.100PP12
    Sound
  • usable only after all other moves have been used

    Power140Acc.100PP8
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • 10% chance: burn · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • rain for 5 turns

    PowerAcc.PP8
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • user's Defense +3

    PowerAcc.PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • paralysis

    PowerAcc.90PP20
  • 10% chance: paralysis · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • recoil 1/4 of damage dealt

    Power90Acc.100PP16
    Contact
  • 10% chance: freeze · 10% chance: flinch

    Power65Acc.95PP16
    ContactBite
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 20% chance: flinch

    Power80Acc.90PP16
    Contact
  • breaks the target's screens

    Power85Acc.100PP12
    ContactBite
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • 20% chance: target's Defense −1

    Power80Acc.100PP16
    ContactBite
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • target's Attack −2

    PowerAcc.100PP20
  • [Priority +1] target's Attack −1

    PowerAcc.100PP20