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#0569

Garbodor

Garbodor
Poison

Height 1.9 m·Weight 107.3 kg

Base stats

HP
80
Atk
95
Def
82
SpA
60
SpD
82
Spe
75
Total474

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Stench

    Adds a 10% flinch chance to attacking moves

  • Weak Armor

    When hit by a physical move: Defense −1, Speed +2

  • Aftermath

    Deals 1/4 max HP to the attacker when KO'd by contact

Learnable moves

53 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • User faints

    Power 200Acc. 100PP 8
  • User faints

    Power 250Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Averages HP with the target

    Power Acc. PP 20
  • Stockpiles (up to 3), raising Defense and Sp. Def by 1 each

    Power Acc. PP 20
  • Restores 25% of max HP

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Recovers the user's used-up item

    Power Acc. PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Haze

    Resets all Pokémon's stat changes

    Power Acc. PP 20
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
    ContactPunch
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Inflicts poison

    Power Acc. 90PP 12
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 10% chance: poison · Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • Double power vs poisoned targets

    Power 65Acc. 100PP 12
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • Removes all of the target's stat changes

    Power 50Acc. PP 16
  • Usable only after the user has eaten a berry

    Power 120Acc. 90PP 12
  • Power Acc. 100PP 20
  • Sets Spikes that hurt Pokémon switching in

    Power Acc. PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Raises own Sp. Def by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1

    Power 60Acc. 100PP 8
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse