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#0934

Garganacl

Garganacl
Rock

Height 2.3 m·Weight 240.0 kg

Base stats

HP
100
Atk
100
Def
130
SpA
45
SpD
90
Spe
35
Total500

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Purifying Salt

    Takes ×0.5 Ghost damage · Cannot be inflicted with burn·paralysis·poison·freeze·sleep

  • Sturdy

    Survives a one-hit KO from full HP with 1 HP · immune to OHKO moves

  • Clear Body

    Prevents other Pokémon's moves or Abilities from lowering the Pokémon's stats.

Learnable moves

54 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Restores 50% of max HP

    Power Acc. PP 8
  • User faints

    Power 250Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Prevents the target from switching out

    Power Acc. PP 8
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Inflicts confusion

    Power 100Acc. 50PP 8
    ContactPunch
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Lowers own Speed by 1

    Power 100Acc. 90PP 12
    ContactPunch
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • One-hit KO

    Power Acc. 30PP 8
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 5 turns: grounds all Pokémon and boosts accuracy

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • 10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1

    Power 60Acc. 100PP 8
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Raises own Speed by 2

    Power Acc. PP 20
  • Power 80Acc. 100PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • [Priority +3] Protects the team from multi-target moves this turn

    Power Acc. PP 12
  • The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.

    Power 50Acc. 100PP 16
  • Power 120Acc. 90PP 12
  • !

    Salt cures the target: 1/8→1/16↓ max HP damage per turn (1/4→1/8↓ for Water/Steel)

    Power 40Acc. 100PP 16
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Raises own Defense by 2

    Power Acc. PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp
  • More power the more HP the target has left (max 100)

    Power 0Acc. 100PP 12
    Contact