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#1000

Doubles #21Singles #29

Gholdengo

Gholdengo
SteelGhost

Height 1.2 m·Weight 30.0 kg

Base stats

HP
87
Atk
60
Def
95
SpA
133
SpD
91
Spe
84
Total550

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Good as Gold

    A body of pure, solid gold gives the Pokémon full immunity to other Pokémon's status moves.

Learnable moves

42 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Restores 50% of max HP

    Power Acc. PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • 70% chance: Raises own Sp. Atk by 1

    Power 50Acc. 90PP 12
  • More power the faster the user is than the target (max 150)

    Power Acc. 100PP 12
    Ball & bomb
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • [Priority -3] Fails if the user takes damage before attacking

    Power 150Acc. 100PP 20
    ContactPunch
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Power 80Acc. 100PP 20
  • Deals damage equal to the user's level

    Power Acc. 100PP 16
  • Inflicts confusion

    Power Acc. 100PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • Never misses

    Power 60Acc. PP 20
    ContactPunch
  • Hex

    Double power vs targets with a status condition

    Power 65Acc. 100PP 12
  • Power 110Acc. 90PP 8
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Lowers target's Attack·Sp. Atk by 2

    Power Acc. 100PP 12
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • Lowers target's Sp. Def by 2

    Power Acc. 85PP 20
    Sound
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp
  • User takes half its max HP in recoil

    Power 140Acc. 95PP 8
  • !

    Lowers the user's Sp. Atk by 1→2↓ stages

    Power 120Acc. 95PP 8
  • Power 80Acc. 100PP 12