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Mega Glimmora

Mega Glimmora
RockPoison

Height 2.8 m·Weight 77.0 kg

Base stats

HP
83
Atk
90
Def
105
SpA
150
SpD
96
Spe
101
Total570

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

Learnable moves

46 moves
  • must recharge next turn

    Power150Acc.90PP8
  • user faints

    Power200Acc.100PP8
  • user faints

    Power250Acc.100PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • [Priority +4] blocks moves this turn · contact attackers lose 1/8 max HP

    PowerAcc.PP8
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • user's Defense +2

    PowerAcc.PP20
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • sets poison spikes on the foes' side · poisons Pokémon switching in

    PowerAcc.PP20
  • 30% chance: poison

    Power120Acc.80PP8
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • poison · clears hazards & binding on user's side

    Power30Acc.100PP16
    Contact
  • sets spikes on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • traps 4–5 turns · loses 1/8 of max HP each turn

    Power35Acc.85PP16
  • target's Speed −1

    Power55Acc.95PP16
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • 30% chance: flinch

    Power75Acc.90PP12
  • sandstorm for 5 turns

    PowerAcc.PP8
    Wind
  • 10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1

    Power60Acc.100PP8
  • target's Speed −1

    Power60Acc.95PP16
  • hits 2–5 times

    Power25Acc.90PP12
    Ball & bomb
  • user's Speed +2

    PowerAcc.PP20
  • Power80Acc.100PP20
  • crit stage +1 (12.5%)

    Power100Acc.80PP8
  • sets floating rocks on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • grounds the target · Ground-type moves can hit it

    Power50Acc.100PP16
  • charges one turn with Sp. Atk +1, attacks the next

    Power120Acc.90PP12
  • confusion

    PowerAcc.100PP12
  • target's Attack/Sp. Atk −2

    PowerAcc.100PP12
  • user's Defense +2

    PowerAcc.PP16
  • 10% chance: target's Sp. Def −1

    Power80Acc.100PP12
  • Power80Acc.100PP12