Mega Glimmora
Height 2.8 m·Weight 77.0 kg
Type defenses
Abilities
STAB ×2 (instead of ×1.5)
Learnable moves
must recharge next turn
Power150Acc.90PP8user faints
Power200Acc.100PP8user faints
Power250Acc.100PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP12[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bomb[Priority +4] blocks moves this turn · contact attackers lose 1/8 max HP
Power—Acc.—PP8poison · never misses when used by a Poison type
Power—Acc.90PP12user's Defense +2
Power—Acc.—PP2030% chance: poison
Power90Acc.100PP12Ball & bombsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power120Acc.80PP8power ×2 vs poisoned target
Power65Acc.100PP1210% chance: poison
Power95Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombpoison · clears hazards & binding on user's side
Power30Acc.100PP16Contactsets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16target's Speed −1
Power55Acc.95PP1610% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombuser's Speed +2
Power—Acc.—PP20- Power80Acc.100PP20
crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20grounds the target · Ground-type moves can hit it
Power50Acc.100PP16charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12confusion
Power—Acc.100PP12target's Attack/Sp. Atk −2
Power—Acc.100PP12user's Defense +2
Power—Acc.—PP1610% chance: target's Sp. Def −1
Power80Acc.100PP12- Power80Acc.100PP12