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Golisopod

Golisopod
BugWater

Height 2.0 m·Weight 108.0 kg

Base

Base stats

HP
75
Atk
125
Def
140
SpA
60
SpD
90
Spe
40
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.

Abilities

Learnable moves

67 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • Surf

    also hits targets underwater

    Power90Acc.100PP16
  • 20% chance: flinch

    Power80Acc.100PP16
    Contact
  • rain for 5 turns

    PowerAcc.PP8
  • Dive

    turn 1: dives underwater, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • 30% chance: target's accuracy −1

    Power90Acc.85PP12
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • 30% chance: burn

    Power80Acc.100PP16
  • 50% chance: target's Defense −1

    Power75Acc.95PP12
    ContactSlicing
  • 20% chance: target's Defense −1

    Power85Acc.100PP12
    Contact
  • target's Attack −1

    Power50Acc.100PP20
  • 10% chance: freeze

    Power90Acc.100PP12
  • 10% chance: freeze · never misses in snow

    Power110Acc.70PP8
    Wind
  • target's Speed −1

    Power55Acc.95PP16
    Wind
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Attack/Defense +1

    PowerAcc.PP20
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • 10% chance: target's Sp. Def −1

    Power120Acc.70PP8
    Ball & bomb
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 30% chance: poison

    Power120Acc.80PP8
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • sets spikes on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • target's Speed −1

    Power55Acc.95PP16
  • crit stage +1 (12.5%)

    Power80Acc.95PP12
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2–5 times

    Power25Acc.95PP20
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • Power80Acc.100PP16
    ContactSlicing
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Sound
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • target's Sp. Atk −1

    Power50Acc.100PP20
  • !

    [Priority +2] usable only on the user's first turn out

    Power100Acc.100PP12
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • [Priority +3] blocks spread moves aimed at the user's side this turn

    PowerAcc.PP12
  • target's last move: −4 PP

    PowerAcc.100PP12
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • target's Sp. Atk −1

    Power55Acc.95PP16
    Sound
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • !

    30%→20%↓ chance: flinch

    Power80Acc.100PP16
    Contact