Grimmsnarl
Height 1.5 m·Weight 61.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
status moves get +1 priority (fails on Dark types)
When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
The Pokémon steals the held item from attackers that made direct contact with it.
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompmust recharge next turn
Power150Acc.90PP8user's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchburn
Power70Acc.100PP8target's Attack −1
Power50Acc.100PP20- Power120Acc.85PP12Contact
user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: freeze
Power75Acc.100PP16ContactPunchmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Speed −1
Power100Acc.90PP12ContactPunchrestores 1/2 of damage dealt
Power75Acc.100PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactuses the user's Defense for damage
Power80Acc.100PP12Contactlast move failed: power ×2
Power75Acc.100PP12Contact5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12foes can't use moves the user knows
Power—Acc.—PP12swaps Attack/Sp. Atk stat changes with the target
Power—Acc.Sure-hitPP12everyone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12restores 1/2 of damage dealt
Power80Acc.100PP12Contact- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing 30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can't use the same move twice in a row
Power—Acc.100PP16confusion · target's Sp. Atk +1
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20target's Sp. Def −2
Power—Acc.100PP20target already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Attack/Sp. Atk −1 · user switches out
Power—Acc.100PP20Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contactrestores 3/4 of damage dealt
Power50Acc.100PP12ContactMisty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2
Power—Acc.—PP1210% chance: target's Attack −1
Power90Acc.90PP12Contact- Power80Acc.100PP12
target's Sp. Atk −1
Power75Acc.100PP16Contact
Abilities
Ability usage
- Prankster99.1%
- Frisk0.5%
- Pickpocket0.4%
- Prankster
- status moves get +1 priority (fails on Dark types)
- Frisk
- When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
- Pickpocket
- The Pokémon steals the held item from attackers that made direct contact with it.
Moves
Move usage (top 10)
- Reflect88.3%
- Light Screen86.8%
- Spirit Break70%
- Parting Shot63%
- Taunt44.9%
- Foul Play19.6%
- Sucker Punch7.8%
- Fake Out5.2%
- Play Rough2.8%
- Bulk Up1.5%
Natures
Nature usage
- ImpishDef↑SpA↓57.6%
- CarefulSpD↑SpA↓18%
- AdamantAtk↑SpA↓13.8%
- BoldDef↑Atk↓3.5%
- CalmSpD↑Atk↓1.8%
- RelaxedDef↑Spe↓1.3%
- SassySpD↑Spe↓1.1%
- JollySpe↑SpA↓1.1%
- BraveAtk↑Spe↓0.7%
- NaughtyAtk↑SpD↓0.2%
Held items
Item usage (top 10)
Light Clay85.4%
Leftovers4.3%
Sitrus Berry2.3%
Life Orb1.3%
Rocky Helmet1%
Expert Belt0.8%
Black Glasses0.7%
Focus Sash0.5%
Choice Scarf0.5%
Eject Button0.4%
Stat point spreads
66-point stat allocation
- 3203202023.6%
- 3102501005.3%
- 310320302.8%
- 320203202.6%
- 203203202.6%
- 323220002.5%
- 320003222.5%
- 3201701702.3%
- 320250902.3%
- 3101501732.2%
- 320320021.9%
- 3201901501.9%
- 320320001.4%
- 323200021.4%
- 322320001.3%
- 323200201.2%
- 3201501900.9%
- 3001601640.7%
- 3102201030.7%
- 3101502000.7%
- 3202401000.7%
- 320290500.7%
- 320270700.7%
- 3201801600.6%
- 3102001500.6%
- 3201601800.6%
- 232000320.6%
- 320271510.6%
- 3202001400.5%
- 320320110.5%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Prankster99.3%
- Frisk0.4%
- Pickpocket0.3%
- Prankster
- status moves get +1 priority (fails on Dark types)
- Frisk
- When it enters a battle, the Pokémon can check an opposing Pokémon's held item.
- Pickpocket
- The Pokémon steals the held item from attackers that made direct contact with it.
Moves
Move usage (top 10)
- Light Screen93.5%
- Reflect91.5%
- Parting Shot89.2%
- Spirit Break75.3%
- Fake Out16.3%
- Foul Play8.4%
- Sucker Punch4.7%
- Throat Chop3.5%
- Scary Face2.8%
- Taunt2.3%
Natures
Nature usage
- CarefulSpD↑SpA↓51.5%
- ImpishDef↑SpA↓17.5%
- SassySpD↑Spe↓13.4%
- AdamantAtk↑SpA↓6.7%
- CalmSpD↑Atk↓4.9%
- RelaxedDef↑Spe↓1.8%
- BraveAtk↑Spe↓1.4%
- BoldDef↑Atk↓1.1%
- JollySpe↑SpA↓0.8%
- LonelyAtk↑Def↓0.2%
Held items
Item usage (top 10)
Light Clay89.9%
Sitrus Berry2.2%
Roseli Berry1.3%
Black Glasses0.9%
Leftovers0.8%
Life Orb0.8%
Focus Sash0.6%
Rocky Helmet0.5%
Eject Button0.3%
Babiri Berry0.3%
Stat point spreads
66-point stat allocation
- 32019015021.3%
- 3102001508.8%
- 3202001404.6%
- 320320203.3%
- 3201701702.7%
- 203203202.2%
- 3201501902.1%
- 320902501.9%
- 320203201.9%
- 3201601801.9%
- 320003221.8%
- 320250901.6%
- 2902201501.6%
- 320270701.5%
- 3201402001.5%
- 323220001.3%
- 3202001311.2%
- 3201801601%
- 3202401000.8%
- 323200200.8%
- 3202101300.7%
- 320290500.7%
- 3102301110.7%
- 3102401100.7%
- 323200020.7%
- 3102501000.6%
- 3201302100.6%
- 3201501810.5%
- 322003200.5%
- 3202201200.5%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.