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#0130

Singles #8

Gyarados

Gyarados
WaterFlying

Height 6.5 m·Weight 235.0 kg

Base stats

HP
95
Atk
125
Def
79
SpA
60
SpD
100
Spe
81
Total540

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Intimidate

    Lowers foes' Attack by 1 stage on entry

  • Moxie

    Raises Attack by 1 stage after knocking out a target

Learnable moves

67 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Power 110Acc. 80PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • Dive

    Dives underwater turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • 30% chance: Lowers target's accuracy by 1

    Power 90Acc. 85PP 12
  • 20% chance: confusion

    Power 60Acc. 100PP 20
    Pulse
  • Power 90Acc. 90PP 12
    Contact
  • 30% chance: burn

    Power 80Acc. 100PP 16
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Power 120Acc. 85PP 12
    Contact
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • 10% chance: freeze · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • 30% chance: paralysis

    Power 85Acc. 85PP 8
    ContactAirborne
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Raises own Attack·Speed by 1

    Power Acc. PP 20
    Dance
  • Power 85Acc. 100PP 12
    Pulse
  • 20% chance: flinch

    Power 100Acc. 75PP 12
    ContactStomp
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Hits 2-5 times; then lowers user's Defense and raises Speed

    Power 25Acc. 90PP 20
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Power 60Acc. 100PP 20
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact