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#0858

Hatterene

Hatterene
PsychicFairy

Height 2.1 m·Weight 5.1 kg

Base stats

HP
57
Atk
90
Def
95
SpA
136
SpD
103
Spe
29
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Healer

    30% chance each turn to cure an ally's status condition

  • Anticipation

    The Pokémon can sense an opposing Pokémon's dangerous moves.

  • Magic Bounce

    The Pokémon reflects status moves instead of getting hit by them.

Learnable moves

61 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Averages HP with the target

    Power Acc. PP 20
  • Switches out, passing stat changes to the replacement

    Power Acc. PP 20
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Makes the target act next this turn

    Power Acc. PP 16
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Lowers target's Sp. Atk by 1

    Power 75Acc. 100PP 12
  • Restores 25% of max HP

    Power Acc. PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Never misses

    Power 60Acc. PP 20
  • Power 120Acc. 85PP 12
    Contact
  • Inflicts paralysis

    Power Acc. 90PP 20
  • Inflicts paralysis

    Power 20Acc. 100PP 20
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • 5 turns: grounds all Pokémon and boosts accuracy

    Power Acc. PP 8
  • User faints; its replacement is fully healed

    Power Acc. PP 12
  • Swaps Attack and Sp. Atk stat changes with the target

    Power Acc. PP 12
  • Swaps Defense and Sp. Def stat changes with the target

    Power Acc. PP 12
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    Slicing
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Swaps everyone's Defense and Sp. Def for 5 turns

    Power Acc. PP 12
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Negates held items for 5 turns

    Power Acc. PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • Restores 50% of max HP

    Power Acc. PP 12
    Pulse
  • 5 turns: blocks priority moves; Psychic moves boosted

    Power Acc. PP 12
  • Changes the target to Psychic type

    Power Acc. 100PP 20
    Powder
  • Power 80Acc. 100PP 12
  • Blocks the target's healing for 2 turns

    Power 75Acc. 100PP 12
    Sound
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Makes the target act last this turn

    Power Acc. 100PP 16
  • Power 60Acc. 100PP 20
    Contact
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Never misses

    Power 40Acc. PP 16
    Sound
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • 5 turns: prevents status conditions; weakens Dragon moves

    Power Acc. PP 12
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact
  • Raises target's Sp. Def by 1

    Power Acc. PP 20
  • Power 80Acc. 100PP 12
  • Power 100Acc. 100PP 8