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#0695

Heliolisk

Heliolisk
ElectricNormal

Height 1.0 m·Weight 21.0 kg

Base stats

HP
62
Atk
55
Def
52
SpA
109
SpD
94
Spe
109
Total481

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Dry Skin

    Absorbs Water moves (heals 1/4 max HP) · heals 1/8 per turn in rain · loses 1/8 per turn in sun · takes ×1.25 Fire damage

  • Sand Veil

    Evasion ×1.25 in a sandstorm

  • Solar Power

    Sp. Atk ×1.5 in sun, but loses 1/8 max HP each turn

Learnable moves

64 moves
  • Power 120Acc. 75PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Never misses

    Power 60Acc. PP 20
  • Inflicts paralysis

    Power Acc. 100PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Restores 50% of max HP

    Power Acc. PP 8
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Power 90Acc. 100PP 12
    Sound
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Pays half max HP to make a substitute, then switches out

    Power 0Acc. PP 12
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • Raises own Sp. Def by 1

    Power Acc. PP 20
  • 30% chance: paralysis

    Power 80Acc. 100PP 16
  • 70% chance: Raises own Sp. Atk by 1

    Power 50Acc. 90PP 12
  • More power the faster the user is than the target (max 150)

    Power Acc. 100PP 12
    Ball & bomb
  • User switches out after attacking

    Power 70Acc. 100PP 20
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • Recoil: 25% of damage dealt

    Power 90Acc. 100PP 16
    Contact
  • Restores 50% of damage dealt

    Power 65Acc. 100PP 20
  • Makes the target's move Electric-type this turn

    Power Acc. PP 20
  • Lowers target's Sp. Atk by 2

    Power Acc. 100PP 16
  • 5 turns: grounded Pokémon can't sleep; Electric moves boosted

    Power Acc. PP 12
  • Power 70Acc. 100PP 20
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • [Priority +2] Swaps places with an ally

    Power Acc. PP 16
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Power 85Acc. 100PP 12
    Pulse
  • 20% chance: flinch

    Power 100Acc. 75PP 12
    ContactStomp
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • Hits 2-5 times; then lowers user's Defense and raises Speed

    Power 25Acc. 90PP 20
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Power 60Acc. 100PP 20
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact