Heliolisk
Height 1.0 m·Weight 21.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
immune to Water-type moves · damage taken ×1.25 from Fire-type moves · hit by a Water-type move: heals 1/4 max HP · heals 1/8 max HP each turn in rain · loses 1/8 max HP each turn in sun
Evasion ×1.25 in a sandstorm
Sp. Atk ×1.5 in sun (stat, separate from ranks) · loses 1/8 max HP each turn in sun
Learnable moves
- Power120Acc.75PP8Contact
must recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactparalysis
Power—Acc.100PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12restores 1/2 of max HP
Power—Acc.—PP8poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact- Power90Acc.100PP12Sound
type changes with the weather · power ×2 in weather
Power50Acc.100PP12Ball & bombmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16SoundHP −1/2 (of max HP) · fails if HP below 1/2 · makes a substitute, then switches out
Power—Acc.—PP1210% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2030% chance: paralysis
Power80Acc.100PP1670% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contactrestores 1/2 of damage dealt
Power65Acc.100PP20target's move becomes Electric type this turn
Power—Acc.Sure-hitPP20target's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12target on Electric Terrain: power ×2
Power70Acc.100PP20more power the heavier the target (max 120)
Power—Acc.100PP20Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombtarget's Speed −1
Power65Acc.100PP20Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power60Acc.100PP20user's Speed +2
Power—Acc.—PP205 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8[Priority +2] swaps places with an ally
Power—Acc.—PP16user switches out after attacking
Power70Acc.100PP20Contacttarget's Speed −1
Power50Acc.100PP20Contact30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Windtarget's Speed −1
Power60Acc.95PP16- Power85Acc.100PP12Pulse
20% chance: flinch
Power100Acc.75PP12ContactStomp[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contacthits 2–5 times · after use: user's Defense −1 · Speed +1
Power25Acc.90PP2020% chance: flinch
Power80Acc.100PP16Pulse- Power60Acc.100PP20Contact
30% chance: target's Defense −1
Power100Acc.75PP16Contact
Abilities
Ability usage
- Dry Skin88.4%
- Solar Power9.2%
- Sand Veil2.4%
- Dry Skin
- immune to Water-type moves · damage taken ×1.25 from Fire-type moves · hit by a Water-type move: heals 1/4 max HP · heals 1/8 max HP each turn in rain · loses 1/8 max HP each turn in sun
- Solar Power
- Sp. Atk ×1.5 in sun (stat, separate from ranks) · loses 1/8 max HP each turn in sun
- Sand Veil
- Evasion ×1.25 in a sandstorm
Moves
Move usage (top 10)
- Thunderbolt73.3%
- Shed Tail53.6%
- Volt Switch44%
- Glare42.3%
- Grass Knot36.4%
- Dragon Pulse18.4%
- Focus Blast18%
- Surf16.8%
- Hyper Voice14.8%
- Hyper Beam10.9%
Natures
Nature usage
- TimidSpe↑Atk↓68.7%
- ModestSpA↑Atk↓26.1%
- CalmSpD↑Atk↓1.8%
- HastySpe↑Def↓1.1%
- MildSpA↑Def↓0.7%
- BoldDef↑Atk↓0.7%
- NaiveSpe↑SpD↓0.3%
- QuietSpA↑Spe↓0.1%
- RelaxedDef↑Spe↓0.1%
- JollySpe↑SpA↓0.1%
Held items
Item usage (top 10)
Focus Sash31.1%
Choice Scarf21%
Air Balloon12.9%
Sitrus Berry12.2%
Life Orb10.6%
Magnet3.6%
Leftovers2.2%
Expert Belt1.3%
Shuca Berry1.2%
Damp Rock0.5%
Stat point spreads
66-point stat allocation
- 2003203246.6%
- 0003223210.8%
- 002320326.6%
- 320020325.5%
- 000320322.1%
- 100321322%
- 800320261.6%
- 201320311%
- 101320320.9%
- 400300320.9%
- 320032020.9%
- 401320290.8%
- 320002320.7%
- 3200220120.7%
- 700300290.6%
- 320200320.6%
- 602320260.6%
- 100320320.5%
- 1300320210.5%
- 3200111490.5%
- 309270270.5%
- 020320320.4%
- 300320310.4%
- 320080260.4%
- 1600180320.3%
- 1500250260.3%
- 320000320.3%
- 310300320.3%
- 1600210290.3%
- 2200120320.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Dry Skin72.8%
- Solar Power21.7%
- Sand Veil5.6%
- Dry Skin
- immune to Water-type moves · damage taken ×1.25 from Fire-type moves · hit by a Water-type move: heals 1/4 max HP · heals 1/8 max HP each turn in rain · loses 1/8 max HP each turn in sun
- Solar Power
- Sp. Atk ×1.5 in sun (stat, separate from ranks) · loses 1/8 max HP each turn in sun
- Sand Veil
- Evasion ×1.25 in a sandstorm
Moves
Move usage (top 10)
- Thunderbolt55.5%
- Protect43.6%
- Hyper Voice36.2%
- Volt Switch26.3%
- Shed Tail23.8%
- Grass Knot22%
- Ally Switch21.6%
- Weather Ball21.2%
- Thunder16.9%
- Electroweb16%
Natures
Nature usage
- TimidSpe↑Atk↓57.4%
- ModestSpA↑Atk↓33.6%
- HastySpe↑Def↓2.8%
- MildSpA↑Def↓2%
- BoldDef↑Atk↓1.8%
- QuietSpA↑Spe↓1%
- CalmSpD↑Atk↓0.8%
- NaiveSpe↑SpD↓0.2%
- RelaxedDef↑Spe↓0.2%
- GentleSpD↑Def↓0.1%
Held items
Item usage (top 10)
Choice Scarf26.5%
Focus Sash23.4%
Life Orb15%
Sitrus Berry7%
Magnet6%
Air Balloon4.5%
Leftovers3.2%
Bright Powder2%
Wise Glasses2%
Expert Belt1.9%
Stat point spreads
66-point stat allocation
- 2003203243.6%
- 0003223211.2%
- 0023203211.1%
- 320020322.4%
- 000320322.3%
- 1300320211.7%
- 100320321.2%
- 003232021.1%
- 320032201%
- 300032040.9%
- 320232000.8%
- 000323220.8%
- 230056320.8%
- 300310320.7%
- 300320310.7%
- 320032020.7%
- 1100320230.6%
- 320200320.6%
- 2302021200.5%
- 2600112270.5%
- 1300270260.5%
- 0032110320.5%
- 200323200.4%
- 101320320.4%
- 0013320210.4%
- 006322260.3%
- 4003214160.3%
- 0012250290.3%
- 320002320.3%
- 0003216180.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.