#0695
Heliolisk
Height 1.0 m·Weight 21.0 kg
Base stats
Type defenses
Abilities
* Hidden ability
Absorbs Water moves (heals 1/4 max HP) · heals 1/8 per turn in rain · loses 1/8 per turn in sun · takes ×1.25 Fire damage
Evasion ×1.25 in a sandstorm
Sp. Atk ×1.5 in sun, but loses 1/8 max HP each turn
Learnable moves
- Power 120Acc. 75PP 8Contact
User must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactNever misses
Power 60Acc. —PP 20Inflicts paralysis
Power —Acc. 100PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Restores 50% of max HP
Power —Acc. —PP 8Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact- Power 90Acc. 100PP 12Sound
Type changes with weather; double power in weather
Power 50Acc. 100PP 12Ball & bombUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundPays half max HP to make a substitute, then switches out
Power 0Acc. —PP 1210% chance: burn
Power 75Acc. 100PP 16ContactPunchSets sunny weather for 5 turns
Power —Acc. —PP 8Also hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 8Charges turn 1, hits turn 2 (instant in sun)
Power 120Acc. 100PP 12More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 16Inflicts paralysis
Power —Acc. 90PP 2030% chance: paralysis
Power 110Acc. 70PP 12Raises own Sp. Def by 1
Power —Acc. —PP 2030% chance: paralysis
Power 80Acc. 100PP 1670% chance: Raises own Sp. Atk by 1
Power 50Acc. 90PP 12More power the faster the user is than the target (max 150)
Power —Acc. 100PP 12Ball & bombUser switches out after attacking
Power 70Acc. 100PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Recoil: 25% of damage dealt
Power 90Acc. 100PP 16ContactRestores 50% of damage dealt
Power 65Acc. 100PP 20Makes the target's move Electric-type this turn
Power —Acc. —PP 20Lowers target's Sp. Atk by 2
Power —Acc. 100PP 165 turns: grounded Pokémon can't sleep; Electric moves boosted
Power —Acc. —PP 12- Power 70Acc. 100PP 20
More power the heavier the target (max 120)
Power —Acc. 100PP 20Contact10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombLowers target's Speed by 1
Power 65Acc. 100PP 20ContactDigs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Raises own Speed by 2
Power —Acc. —PP 20Halves special damage for 5 turns
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8[Priority +2] Swaps places with an ally
Power —Acc. —PP 16User switches out after attacking
Power 70Acc. 100PP 20ContactLowers target's Speed by 1
Power 50Acc. 100PP 20Contact30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16- Power 85Acc. 100PP 12Pulse
20% chance: flinch
Power 100Acc. 75PP 12ContactStomp[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactLowers target's Attack by 1
Power 60Acc. 100PP 16ContactHits 2-5 times; then lowers user's Defense and raises Speed
Power 25Acc. 90PP 2020% chance: flinch
Power 80Acc. 100PP 16Pulse- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact
Moves
- Thunderbolt60.7%
- Protect45.9%
- Grass Knot39.7%
- Hyper Voice30.8%
- Volt Switch26.7%
- Ally Switch22.6%
- Shed Tail18.8%
- Weather Ball18.5%
- Discharge15.4%
- Electroweb14%
Held items
- Focus Sash30.9%
- Choice Scarf20.9%
- Life Orb18.3%
- Magnet8.1%
- Sitrus Berry8%
- Expert Belt3.1%
- Wise Glasses3.1%
- Shuca Berry3%
- Leftovers2.6%
- Bright Powder2.1%
Abilities
- Dry Skin73.9%
- Solar Power20.3%
- Sand Veil5.8%
Natures
- Timid Spe↑Atk↓63.8%
- Modest SpA↑Atk↓29.5%
- Bold Def↑Atk↓1.5%
- Mild SpA↑Def↓1.4%
- Hasty Spe↑Def↓1%
- Calm SpD↑Atk↓1%
- Quiet SpA↑Spe↓0.9%
- Jolly Spe↑SpA↓0.3%
- Relaxed Def↑Spe↓0.1%
- Rash SpA↑SpD↓0.1%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3248.8%
- SpA 32SpD 2Spe 3211.1%
- Def 2SpA 32Spe 329.6%
- SpA 32Spe 323.9%
- HP 32SpA 32Spe 21.1%
- SpA 32SpD 32Spe 20.8%
- HP 2SpA 32SpD 320.8%
- HP 8SpA 32Spe 260.8%
Partners
Moves
- Thunderbolt73.3%
- Shed Tail56.2%
- Grass Knot44.5%
- Volt Switch40.3%
- Glare37.1%
- Surf18.2%
- Focus Blast18%
- Hyper Voice16.6%
- Dark Pulse12.2%
- Dragon Pulse12.1%
Held items
- Focus Sash38.1%
- Choice Scarf23%
- Sitrus Berry16.3%
- Life Orb9.1%
- Magnet3.2%
- Shuca Berry2.9%
- Leftovers2.1%
- Expert Belt2.1%
- Bright Powder1.7%
- Wise Glasses1.3%
Abilities
- Dry Skin88.2%
- Solar Power8.7%
- Sand Veil3.1%
Natures
- Timid Spe↑Atk↓73.7%
- Modest SpA↑Atk↓20.2%
- Bold Def↑Atk↓1.5%
- Calm SpD↑Atk↓1.3%
- Hasty Spe↑Def↓1.2%
- Mild SpA↑Def↓0.8%
- Jolly Spe↑SpA↓0.2%
- Naive Spe↑SpD↓0.2%
- Quiet SpA↑Spe↓0.2%
- Relaxed Def↑Spe↓0.2%
Stat point spreads
66-point stat allocation
- HP 2SpA 32Spe 3249.1%
- SpA 32SpD 2Spe 3211%
- Def 2SpA 32Spe 326.6%
- HP 1SpA 32SpD 1Spe 322.8%
- SpA 32Spe 322.4%
- HP 1Def 1SpA 32Spe 321.1%
- HP 31SpD 3Spe 321%
- HP 8SpA 32Spe 260.9%