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#1019

Hydrapple

Hydrapple
GrassDragon

Height 1.8 m·Weight 93.0 kg

Base stats

HP
106
Atk
80
Def
110
SpA
120
SpD
80
Spe
44
Total540

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Supersweet Syrup

    Lowers the evasion of opposing Pokémon by 1 stage when first sent into battle

  • Regenerator

    Restores 1/3 max HP when switching out

  • Sticky Hold

    The Pokémon's held items cling to its sticky body and cannot be removed by other Pokémon.

Learnable moves

54 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Restores 50% of max HP

    Power Acc. PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Lowers target's evasiveness by 2

    Power Acc. 100PP 20
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Recovers the user's used-up item

    Power Acc. PP 12
  • Yawn

    The target falls asleep at the end of next turn

    Power Acc. PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Hits 2 times

    Power 35Acc. 90PP 12
    Contact
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Power 110Acc. 80PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • !

    Raises own Attack·Sp. Atk by 1

    Power Acc. PP 20
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Hits 2-5 times

    Power 25Acc. 100PP 20
    Ball & bomb
  • Never misses

    Power 60Acc. PP 20
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • Power 120Acc. 85PP 12
    Contact
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • 5 turns: grounded Pokémon heal each turn; Grass moves boosted

    Power Acc. PP 12
  • Power 55Acc. 100PP 20
    Contact
  • !

    Lowers the target's Speed each turn for 3 turns

    Power 60Acc. 90PP 12
    Ball & bomb
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Eats the target's berry, gaining its effect

    Power 60Acc. 100PP 20
    Contact
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 20Acc. 100PP 20
    Contact
  • Damages opponents; heals allies for half their max HP

    Power 90Acc. 100PP 16
    Ball & bomb
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Attacks 5 turns; power doubles with each hit

    Power 30Acc. 90PP 20
    Contact
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • 30% chance: flinch

    Power 30Acc. 100PP 16
    Contact
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • Power 85Acc. 100PP 12
    Pulse
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • 30% chance to double in power

    Power 80Acc. 100PP 8
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • More power the heavier the user is than the target (max 120)

    Power Acc. 100PP 12
    ContactStomp