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#0983

Doubles #2Singles #27

Kingambit

Kingambit
DarkSteel

Height 2.0 m·Weight 120.0 kg

Base stats

HP
100
Atk
135
Def
120
SpA
60
SpD
85
Spe
50
Total550

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Defiant

    Raises Attack by 2 stages whenever a stat is lowered by a foe

  • Supreme Overlord

    When the Pokémon enters a battle, its Attack and Sp. Atk stats are slightly boosted for each of the allies in its party that have already been defeated.

  • Pressure

    Moves targeting this Pokémon use 2 PP

Learnable moves

52 moves
  • One-hit KO

    Power Acc. 30PP 8
    Contact
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Prevents the target from switching out

    Power Acc. PP 8
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Sets rain for 5 turns

    Power Acc. PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Inflicts paralysis

    Power Acc. 90PP 20
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • [Priority +3] Protects the team from priority moves this turn

    Power Acc. PP 16
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • 30% chance: flinch

    Power 75Acc. 95PP 16
    Slicing
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • Power 80Acc. 100PP 16
    ContactSlicing
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • Cuts 4 PP from the target's last move

    Power Acc. 100PP 12
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Prevents the target from using the same move twice in a row

    Power Acc. 100PP 16
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Double power if the target already took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • Never misses

    Power 85Acc. PP 12
    ContactSlicing
  • Lowers target's Sp. Def by 2

    Power Acc. 85PP 20
    Sound
  • Raises own Defense by 2

    Power Acc. PP 16
  • Strikes back with 1.5× the last damage taken

    Power Acc. 100PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact
  • User takes half its max HP in recoil

    Power 140Acc. 95PP 8