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#0707

Klefki

Klefki
SteelFairy

Height 0.2 m·Weight 3.0 kg

Base stats

HP
57
Atk
80
Def
91
SpA
80
SpD
87
Spe
75
Total470

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Prankster

    Status moves get +1 priority (fails on Dark types)

  • Magician

    The Pokémon steals the held item from any target it hits with a move.

Learnable moves

45 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Recovers the user's used-up item

    Power Acc. PP 12
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Inflicts paralysis

    Power Acc. 90PP 20
  • User is immune to Ground moves for 5 turns

    Power Acc. PP 12
    Airborne
  • Sets Spikes that hurt Pokémon switching in

    Power Acc. PP 20
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • Negates held items for 5 turns

    Power Acc. PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • 30% chance: flinch

    Power 30Acc. 100PP 16
    Contact
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Prevents the target from using the same move twice in a row

    Power Acc. 100PP 16
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • Lowers target's Sp. Def by 2

    Power Acc. 85PP 20
    Sound
  • Raises own Defense by 2

    Power Acc. PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • User takes half its max HP in recoil

    Power 140Acc. 95PP 8
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • 5 turns: prevents status conditions; weakens Dragon moves

    Power Acc. PP 12
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact
  • No Pokémon can switch out next turn

    Power Acc. PP 12
  • Power 80Acc. 100PP 12