#0510
Liepard
Height 1.1 m·Weight 37.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
User must recharge next turn
Power 150Acc. 90PP 8[Priority +1]
Power 40Acc. 100PP 20ContactLowers target's Defense by 2
Power —Acc. 85PP 20SoundRaises own evasiveness by 1
Power —Acc. —PP 16Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts confusion · Raises target's Attack by 2
Power —Acc. 85PP 16Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Switches out, passing stat changes to the replacement
Power —Acc. —PP 20Forces the target to repeat its last move for 3 turns
Power —Acc. 100PP 8[Priority +3] Only works on the first turn out; makes the target flinch
Power 40Acc. 100PP 12ContactDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactThe target falls asleep at the end of next turn
Power —Acc. —PP 12- Power 90Acc. 100PP 12Sound
Steals the target's held item
Power 60Acc. 100PP 20ContactUses the last move that was used
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16SoundSets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteInflicts burn
Power 70Acc. 100PP 8Sets rain for 5 turns
Power —Acc. —PP 8- Power 80Acc. 100PP 16Ball & bomb
More power the heavier the target (max 120)
Power —Acc. 100PP 20ContactRaises the user's Speed by 1
Power 50Acc. 100PP 20ContactInflicts paralysis
Power —Acc. 90PP 2010% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite10% chance: freeze · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite30% chance: poison
Power 120Acc. 80PP 8Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Swaps held items with the target
Power —Acc. 100PP 12Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20SlicingDestroys Reflect and Light Screen
Power 85Acc. 100PP 12ContactBiteUser switches out after attacking
Power 70Acc. 100PP 20ContactLowers target's Sp. Atk by 1
Power 70Acc. 90PP 12Contact20% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bomb- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing 30% chance: flinch
Power 60Acc. 100PP 20ContactBiteSteals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBitePrevents the target from using the same move twice in a row
Power —Acc. 100PP 16For 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Removes the target's item; 1.5× power if it holds one
Power 65Acc. 100PP 20ContactLowers target's Sp. Def by 2
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12Contact[Priority +1] Only works if the target chose a damaging move
Power 70Acc. 100PP 8Contact20% chance: flinch
Power 80Acc. 100PP 16PulseCrit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 20ContactSlicingRaises own Sp. Atk by 2
Power —Acc. —PP 20Uses the target's Attack to calculate damage
Power 95Acc. 100PP 16ContactLowers target's Sp. Atk by 1
Power 55Acc. 95PP 16SoundThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16Contact- Power 75Acc. 100PP 8Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16ContactLowers target's Attack by 2
Power —Acc. 100PP 2010% chance: Lowers target's Attack by 1
Power 90Acc. 90PP 12Contact
Moves
- Fake Out84.5%
- Encore62.9%
- Knock Off36.9%
- Fake Tears28.1%
- Sunny Day25%
- Yawn21.8%
- Charm18.2%
- U-turn15.3%
- Foul Play15.1%
- Rain Dance13.2%
Held items
- Focus Sash64.7%
- Iron Ball12.9%
- Sitrus Berry3.8%
- Roseli Berry2.7%
- Bright Powder2.6%
- Black Glasses2.4%
- Chople Berry2.3%
- Wide Lens1.5%
- Mental Herb1.3%
- Leftovers0.9%
Abilities
- Prankster96.8%
- Unburden2.8%
- Limber0.4%
Natures
- Jolly Spe↑SpA↓50.7%
- Relaxed Def↑Spe↓13.8%
- Timid Spe↑Atk↓7.9%
- Adamant Atk↑SpA↓7.3%
- Impish Def↑SpA↓3.9%
- Careful SpD↑SpA↓3.4%
- Bold Def↑Atk↓2%
- Naive Spe↑SpD↓1.5%
- Hasty Spe↑Def↓1.3%
- Calm SpD↑Atk↓1.2%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3231.5%
- HP 32Def 20SpD 1413.3%
- HP 32Def 2Spe 324.1%
- Atk 32Def 2Spe 323.8%
- HP 32Atk 2Spe 323.1%
- Atk 32SpD 2Spe 322.4%
- HP 32Def 1SpD 1Spe 322.3%
- HP 2SpA 32Spe 322.3%
Partners
Moves
- Encore78.7%
- Foul Play73.3%
- Copycat65.1%
- Protect48%
- Substitute14.9%
- Baton Pass14%
- Double Team12.1%
- Taunt11.3%
- Thunder Wave9.1%
- Yawn8.9%
Held items
- Focus Sash37.6%
- Sitrus Berry29.4%
- Leftovers10.4%
- Bright Powder9.5%
- Black Glasses3.7%
- Lum Berry2.2%
- Choice Scarf2.1%
- Iron Ball2%
- Mental Herb2%
- Life Orb0.9%
Abilities
- Prankster95%
- Unburden4.2%
- Limber0.8%
Natures
- Bold Def↑Atk↓32.3%
- Impish Def↑SpA↓18.9%
- Jolly Spe↑SpA↓14%
- Relaxed Def↑Spe↓8.6%
- Adamant Atk↑SpA↓6.2%
- Timid Spe↑Atk↓4.3%
- Careful SpD↑SpA↓2.8%
- Naughty Atk↑SpD↓2%
- Calm SpD↑Atk↓1.9%
- Modest SpA↑Atk↓1.8%
Stat point spreads
66-point stat allocation
- HP 32Def 32SpD 245.2%
- HP 2Atk 32Spe 327.6%
- HP 32Def 32Spe 24.4%
- HP 32Def 2Spe 323.2%
- HP 32Def 322.1%
- HP 2Def 32SpD 321.4%
- HP 32Atk 2Def 321.3%
- HP 2SpA 32Spe 321.3%