Liepard
Height 1.1 m·Weight 37.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
Learnable moves
must recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contacttarget's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20target repeats its last move for 3 turns
Power—Acc.100PP8[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contacttarget falls asleep at end of next turn
Power—Acc.Sure-hitPP12- Power90Acc.100PP12Sound
steals the target's held item
Power60Acc.100PP20Contactcopies the last move used
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP810% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteburn
Power70Acc.100PP8rain for 5 turns
Power—Acc.—PP8- Power80Acc.100PP16Ball & bomb
more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contactparalysis
Power—Acc.90PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBite30% chance: poison
Power120Acc.80PP8sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12crit stage +1 (12.5%)
Power70Acc.100PP20Slicingbreaks the target's screens
Power85Acc.100PP12ContactBiteuser switches out after attacking
Power70Acc.100PP20Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contact20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing 30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicinguser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Sp. Atk −1
Power55Acc.95PP16Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contacttarget's Attack −2
Power—Acc.100PP2010% chance: target's Attack −1
Power90Acc.90PP12Contact
Abilities
Ability usage
- Prankster95.8%
- Unburden4%
- Limber0.1%
- Prankster
- status moves get +1 priority (fails on Dark types)
- Unburden
- Speed ×2 after losing its held item
- Limber
- immune to paralysis
Moves
Move usage (top 10)
- Encore86.1%
- Foul Play82.6%
- Copycat73.8%
- Protect62.3%
- Taunt12%
- Yawn10.7%
- Baton Pass9.1%
- Substitute9%
- Fake Out8.1%
- Thunder Wave7.6%
Natures
Nature usage
- BoldDef↑Atk↓28.6%
- JollySpe↑SpA↓16.5%
- ImpishDef↑SpA↓15.3%
- RelaxedDef↑Spe↓10.2%
- TimidSpe↑Atk↓7.3%
- AdamantAtk↑SpA↓5.8%
- CarefulSpD↑SpA↓2.2%
- CalmSpD↑Atk↓1.9%
- ModestSpA↑Atk↓1.6%
- NaiveSpe↑SpD↓1.6%
Held items
Item usage (top 10)
Focus Sash39.5%
Sitrus Berry16.8%
Leftovers12%
Bright Powder5.6%
Eject Button5.1%
Lum Berry3.1%
Choice Scarf2.4%
Black Glasses2%
Mental Herb1.8%
Normal Gem1.7%
Stat point spreads
66-point stat allocation
- 3203202037.5%
- 232000324.7%
- 320200324.6%
- 320300403.7%
- 320101323.7%
- 320002323.2%
- 203203202.3%
- 320320022.2%
- 322000321.8%
- 032002321.7%
- 320203201.7%
- 232032001.7%
- 320320001.6%
- 3202004101.6%
- 320000321.5%
- 2203201021.4%
- 032032021.1%
- 322320001%
- 323220001%
- 000320320.9%
- 200320320.9%
- 032200320.7%
- 3202001400.7%
- 2200012320.7%
- 3201302100.7%
- 602803200.7%
- 3202201200.7%
- 323210100.6%
- 3201601620.6%
- 2202202200.6%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Prankster92.7%
- Unburden7.1%
- Limber0.1%
- Prankster
- status moves get +1 priority (fails on Dark types)
- Unburden
- Speed ×2 after losing its held item
- Limber
- immune to paralysis
Moves
Move usage (top 10)
- Fake Out71.5%
- Encore59%
- Foul Play28.3%
- Knock Off27.5%
- Copycat25.3%
- Charm24.3%
- Fake Tears23.4%
- Sunny Day18.5%
- Snarl18.1%
- Rain Dance15.2%
Natures
Nature usage
- JollySpe↑SpA↓37.7%
- TimidSpe↑Atk↓20%
- AdamantAtk↑SpA↓14.4%
- ImpishDef↑SpA↓8.5%
- CarefulSpD↑SpA↓5.1%
- BoldDef↑Atk↓3.7%
- NaiveSpe↑SpD↓2.8%
- RelaxedDef↑Spe↓2.2%
- NaughtyAtk↑SpD↓1.8%
- HastySpe↑Def↓1.4%
Held items
Item usage (top 10)
Focus Sash68.5%
Chople Berry4.5%
Sitrus Berry3.6%
Psychic Seed3.5%
Black Glasses2.3%
Bright Powder2.2%
Iron Ball2.2%
Eject Button2%
Roseli Berry1.9%
Normal Gem1.6%
Stat point spreads
66-point stat allocation
- 2320003218.6%
- 320200329%
- 200320326%
- 3202001405%
- 203203204.2%
- 322000323.1%
- 320002322.8%
- 032000322.7%
- 032020322.5%
- 032200322%
- 032002321.9%
- 320320201.8%
- 320320001.8%
- 000322321.7%
- 101320321.7%
- 3201402001.6%
- 320203201.5%
- 320020321.5%
- 320101321.3%
- 323200021.3%
- 203200321.3%
- 0017017321%
- 3201701701%
- 323220000.9%
- 3202101300.9%
- 500320290.9%
- 632000280.7%
- 3202300110.7%
- 032320020.6%
- 232320000.6%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.