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#0310

Manectric

Manectric
Electric

Height 1.5 m·Weight 40.2 kg

Base stats

HP
70
Atk
75
Def
60
SpA
105
SpD
60
Spe
105
Total475

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Static

    30% chance to paralyze attackers on contact

  • Lightning Rod

    Draws in Electric moves, negates them, and raises Sp. Atk by 1 stage

  • Minus

    Boosts the Sp. Atk stat of the Pokémon if an ally with the Plus or Minus Ability is also in battle.

Learnable moves

50 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Roar

    [Priority -6] Forces the target to switch out

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Power 90Acc. 100PP 12
    Sound
  • Howl

    Raises the Attack of the user and allies by 1

    Power Acc. PP 20
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 90Acc. 100PP 16
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 30% chance: paralysis

    Power 110Acc. 70PP 12
  • Raises own Sp. Def by 1

    Power Acc. PP 20
  • Never misses

    Power 60Acc. PP 20
  • 10% chance: paralysis · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • 30% chance: paralysis

    Power 80Acc. 100PP 16
  • 70% chance: Raises own Sp. Atk by 1

    Power 50Acc. 90PP 12
  • More power the faster the user is than the target (max 150)

    Power Acc. 100PP 12
    Ball & bomb
  • User switches out after attacking

    Power 70Acc. 100PP 20
  • Recoil: 25% of damage dealt

    Power 90Acc. 100PP 16
    Contact
  • Lowers target's Sp. Atk by 2

    Power Acc. 100PP 16
  • 5 turns: grounded Pokémon can't sleep; Electric moves boosted

    Power Acc. PP 12
  • Power 70Acc. 100PP 20
  • User takes recoil if it misses

    Power 100Acc. 95PP 16
    ContactStomp
  • 10% chance: freeze · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Raises own Speed by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Destroys Reflect and Light Screen

    Power 85Acc. 100PP 12
    ContactBite
  • Lowers target's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact