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#0908

Singles #3

Meowscarada

Meowscarada
GrassDark

Height 1.5 m·Weight 31.2 kg

Base stats

HP
76
Atk
110
Def
70
SpA
81
SpD
70
Spe
123
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Overgrow

    Grass moves ×1.5 at 1/3 HP or less

  • Protean

    Changes the Pokémon's type to the type of the move it's about to use. This works only once each time the Pokémon enters battle.

Learnable moves

68 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • [Priority +1]

    Power 40Acc. 100PP 20
    Contact
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Copies the target's stat changes

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Uses the last move that was used

    Power Acc. PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • Plants a seed that drains 1/8 of max HP each turn

    Power Acc. 90PP 12
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Hits 2-5 times

    Power 25Acc. 100PP 20
    Ball & bomb
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Never misses

    Power 60Acc. PP 20
  • Changes the target's ability to Insomnia

    Power Acc. 100PP 12
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Power 90Acc. 100PP 16
    Wind
  • 5 turns: grounded Pokémon heal each turn; Grass moves boosted

    Power Acc. PP 12
  • Power 55Acc. 100PP 20
    Contact
  • Never misses; always a critical hit

    Power 70Acc. PP 12
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • Hits 3 times

    Power 20Acc. 90PP 12
    Contact
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Never misses

    Power 80Acc. PP 20
    Ball & bombPulse
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Sets Spikes that hurt Pokémon switching in

    Power Acc. PP 20
  • Never misses

    Power 60Acc. PP 20
    ContactSlicing
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • [Priority +2] Swaps places with an ally

    Power Acc. PP 16
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • Damages opponents; heals allies for half their max HP

    Power 90Acc. 100PP 16
    Ball & bomb
  • Power 80Acc. 100PP 20
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Bite

    30% chance: flinch

    Power 60Acc. 100PP 20
    ContactBite
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • [Priority +1] Only works if the target chose a damaging move

    Power 70Acc. 100PP 8
    Contact
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • Raises own Attack·accuracy by 1

    Power Acc. PP 16
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Never misses

    Power 40Acc. PP 16
    Sound
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact