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Mimikyu

Mimikyu
GhostFairy

Height 0.2 m·Weight 0.7 kg

Base stats

HP
55
Atk
90
Def
80
SpA
50
SpD
105
Spe
96
Total421

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Disguise

    blocks one damaging hit · loses 1/8 max HP when busted

Learnable moves

61 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • user's evasiveness +1

    PowerAcc.PP16
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • averages HP with the target

    PowerAcc.Sure-hitPP20
  • copies the target's stat changes

    PowerAcc.Sure-hitPP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • copies the last move used

    PowerAcc.PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • burn

    PowerAcc.85PP16
  • burn

    Power70Acc.100PP8
  • rain for 5 turns

    PowerAcc.PP8
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • 10% chance: paralysis

    Power90Acc.100PP16
  • paralysis

    PowerAcc.90PP20
  • 30% chance: paralysis · never misses in rain

    Power110Acc.70PP12
  • user's Attack/Defense +1

    PowerAcc.PP20
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
    ContactPunch
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • swaps held items with the target

    PowerAcc.100PP12
  • [Priority -7] slower Pokémon move first for 5 turns

    PowerAcc.PP8
  • held items have no effect for 5 turns

    PowerAcc.PP12
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • Power80Acc.100PP16
    ContactSlicing
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • fixed damage equal to the user's level

    PowerAcc.100PP16
  • confusion

    PowerAcc.100PP12
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • target's last move: −4 PP

    PowerAcc.100PP12
  • if the user faints this turn, the attacker faints too

    PowerAcc.PP8
  • 20% chance: target's Sp. Def −1

    Power80Acc.100PP16
    Ball & bomb
  • !

    crit stage +1 (12.5%)

    Power70Acc.100PP16
    ContactSlicing
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • turn 1: evades · turn 2: attacks · hits through protection

    Power90Acc.100PP12
    Contact
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • hits 6 times

    PowerAcc.100PP12
  • target can use only damaging moves for 3 turns

    PowerAcc.100PP20
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • throws the held item · power and effect depend on the item

    PowerAcc.100PP12
  • 20% chance: flinch

    Power80Acc.100PP16
    Pulse
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • target's Attack −2

    PowerAcc.100PP20
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact
  • Misty Terrain for 5 turns · grounded Pokémon immune to status · Dragon-type move damage ×1/2

    PowerAcc.PP12
  • 10% chance: target's Attack −1

    Power90Acc.90PP12
    Contact
  • Power80Acc.100PP12
  • [Priority +1] target's Attack −1

    PowerAcc.100PP20