Morpeko
Height 0.3 m·Weight 3.0 kg
Base stats
Type defenses
Abilities
alternates Full Belly/Hangry Mode each turn end
Learnable moves
attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20Contactdamage equal to 1/2 of the target's remaining HP
Power—Acc.90PP12ContactHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20user's Speed +1
Power50Acc.100PP20Contact[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactattacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactcuts the target's HP down to the user's HP
Power—Acc.100PP8Contacttarget's Attack/Defense −1
Power—Acc.100PP20used right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBitehits 2–5 times
Power25Acc.100PP20Ball & bomb- Power80Acc.100PP16Ball & bomb
10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP12user's Sp. Def +1
Power—Acc.—PP2010% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite70% chance: user's Sp. Atk +1
Power50Acc.90PP12more power the faster the user is than the target (max 150)
Power—Acc.100PP12Ball & bombuser switches out after attacking
Power70Acc.100PP20target's Speed −1
Power55Acc.95PP16recoil 1/4 of damage dealt
Power90Acc.100PP16Contacttarget's Sp. Atk −2
Power—Acc.100PP16Electric Terrain for 5 turns · grounded Pokémon can't sleep · Electric-type moves boosted
Power—Acc.—PP12user's Speed +1
Power110Acc.100PP12target on Electric Terrain: power ×2
Power70Acc.100PP2010% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBitemore power the less HP the user has (max 200)
Power—Acc.100PP16Contactbreaks the target's screens
Power75Acc.100PP16Contactlast move failed: power ×2
Power75Acc.100PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8breaks the target's screens
Power85Acc.100PP12ContactBitetarget's last move: −4 PP
Power—Acc.100PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact30% chance: flinch
Power60Acc.100PP20ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can't use the same move twice in a row
Power—Acc.100PP16confusion · target's Sp. Atk +1
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulseuser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget acts last this turn
Power—Acc.100PP16target's Sp. Atk −1
Power55Acc.95PP16Soundtarget's Attack/Sp. Atk −1 · user switches out
Power—Acc.100PP20Soundpower +20 per stat boost on the user
Power20Acc.100PP12Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contact