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#0518

Musharna

Musharna
Psychic

Height 1.1 m·Weight 60.5 kg

Base stats

HP
116
Atk
55
Def
85
SpA
107
SpD
95
Spe
29
Total487

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Forewarn

    When it enters a battle, the Pokémon can tell one of the moves an opposing Pokémon has.

  • Synchronize

    If the Pokémon is burned, paralyzed, or poisoned by another Pokémon, that Pokémon will be inflicted with the same status condition.

  • Telepathy

    The Pokémon anticipates and dodges the attacks of its allies.

Learnable moves

50 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises own evasiveness by 1

    Power Acc. PP 16
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Protects the party from status conditions for 5 turns

    Power Acc. PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Yawn

    The target falls asleep at the end of next turn

    Power Acc. PP 12
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets rain for 5 turns

    Power Acc. PP 8
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Inflicts paralysis

    Power Acc. 90PP 20
  • 70% chance: Raises own Sp. Atk by 1

    Power 50Acc. 90PP 12
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Inflicts sleep

    Power Acc. 60PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Raises own Sp. Def by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Hits the target two turns later

    Power 120Acc. 100PP 12
  • Swaps held items with the target

    Power Acc. 100PP 12
  • Swaps abilities with the target

    Power Acc. PP 12
  • Blocks moves the user also knows

    Power Acc. PP 12
  • Raises own Sp. Atk·Sp. Def by 1

    Power Acc. PP 20
  • User faints; its replacement is fully healed

    Power Acc. PP 12
  • Swaps Attack and Sp. Atk stat changes with the target

    Power Acc. PP 12
  • Swaps Defense and Sp. Def stat changes with the target

    Power Acc. PP 12
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • [Priority -7] For 5 turns, slower Pokémon move first

    Power Acc. PP 8
  • Swaps everyone's Defense and Sp. Def for 5 turns

    Power Acc. PP 12
  • Special move that hits the target's Defense

    Power 80Acc. 100PP 12
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
  • [Priority +2] Swaps places with an ally

    Power Acc. PP 16
  • 5 turns: blocks priority moves; Psychic moves boosted

    Power Acc. PP 12
  • Power 80Acc. 100PP 12
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑

    Power Acc. PP 12
  • 20% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 16
    Ball & bomb
  • More power the slower the user is than the target (max 150)

    Power Acc. 100PP 8
    ContactBall & bomb
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Restores 50% of max HP

    Power Acc. PP 8
  • !

    30%→10%↓ chance: Lowers target's Sp. Atk by 1

    Power 95Acc. 100PP 16
  • Power 80Acc. 100PP 12
  • Power 100Acc. 100PP 8