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#0675

Pangoro

Pangoro
FightingDark

Height 2.1 m·Weight 136.0 kg

Base stats

HP
95
Atk
124
Def
78
SpA
69
SpD
71
Spe
58
Total495

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Iron Fist

    punching moves ×1.2

  • Mold Breaker

    The Pokémon's moves are unimpeded by the Ability of the target.

  • Scrappy

    The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Learnable moves

81 moves
  • Raises own Attack by 2

    Power Acc. PP 20
    Dance
  • Power 120Acc. 75PP 8
    Contact
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Raises the user's crit stage by 2 (50% crit chance)

    Power Acc. PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Power 90Acc. 100PP 12
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Changes the target's ability to match the user's

    Power Acc. 100PP 16
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Raises own Attack·Sp. Atk by 1

    Power Acc. PP 20
  • 10% chance: burn

    Power 75Acc. 100PP 16
    ContactPunch
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Surf

    Also hits Pokémon using Dive

    Power 90Acc. 100PP 16
  • Sets rain for 5 turns

    Power Acc. PP 8
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • 10% chance: paralysis

    Power 75Acc. 100PP 16
    ContactPunch
  • 10% chance: freeze

    Power 75Acc. 100PP 16
    ContactPunch
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Deals damage equal to the user's level

    Power Acc. 100PP 20
    Contact
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers own Attack·Defense by 1

    Power 120Acc. 100PP 8
    Contact
  • Destroys Reflect and Light Screen

    Power 75Acc. 100PP 16
    Contact
  • Raises own Attack·Defense by 1

    Power Acc. PP 20
  • Lowers own Speed by 1

    Power 100Acc. 90PP 12
    ContactPunch
  • Lowers own Defense·Sp. Def by 1

    Power 120Acc. 100PP 8
    Contact
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
    ContactPunch
  • 10% chance: Lowers target's Sp. Def by 1

    Power 120Acc. 70PP 8
    Ball & bomb
  • Always a critical hit

    Power 60Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • [Priority +3] Protects the team from priority moves this turn

    Power Acc. PP 16
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Raises an ally's Attack and Defense by 1

    Power Acc. PP 12
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Lowers the user's Defense and Sp. Def by 1 after use

    Power 120Acc. 100PP 8
    ContactPunch
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • Power 80Acc. 100PP 16
    ContactSlicing
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • !
    Power 80Acc. 100PP 16
    ContactSlicing
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • 20% chance: Lowers target's Defense by 1

    Power 80Acc. 100PP 16
    ContactBite
  • Hits 6 times

    Power Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • 20% chance: flinch

    Power 80Acc. 100PP 16
    Pulse
  • Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • Makes the target act last this turn

    Power Acc. 100PP 16
  • Lowers target's Sp. Atk by 1

    Power 55Acc. 95PP 16
    Sound
  • Lowers the target's Attack and Sp. Atk by 1, then switches out

    Power Acc. 100PP 20
    Sound
  • Ignores the target's stat changes

    Power 85Acc. 100PP 12
    Contact
  • The user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.

    Power 80Acc. 100PP 16
    Contact
  • +20 power per stat boost on the user

    Power 20Acc. 100PP 12
    Contact
  • Power 60Acc. 100PP 20
    Contact
  • Power 75Acc. 100PP 8
    Contact
  • Strikes back with 1.5× the last damage taken

    Power 1Acc. 100PP 12
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
    ContactPunch
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact