Mega Pinsir
Height 1.7 m·Weight 59.0 kg
Type defenses
Abilities
Normal-type moves → Flying-type · power ×1.2
Learnable moves
one-hit KO
Power—Acc.30PP8Contactuser's Attack +2
Power—Acc.—PP20Dancetraps 4–5 turns · loses 1/8 of max HP each turn
Power15Acc.85PP20Contact30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contactuser's crit stage +2 (50%)
Power—Acc.—PP20- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8rain for 5 turns
Power—Acc.—PP8fixed damage equal to the user's level
Power—Acc.100PP20Contactmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8user's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20user's Defense/Sp. Def −1
Power120Acc.100PP8Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombalways a critical hit
Power60Acc.100PP12Contact[Priority -6] forces the target to switch out
Power60Acc.90PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
- Power60Acc.Sure-hitPP20ContactSlicing
sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- Power80Acc.100PP16ContactSlicing
eats the target's Berry and gains its effect
Power60Acc.100PP20Contacttarget's Attack −1
Power80Acc.100PP16Contacttarget's Speed −1
Power50Acc.100PP20Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20steals the target's item · not if the user holds one
Power60Acc.100PP20Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12target can't use sound moves for 2 turns
Power80Acc.100PP16Contact- Power60Acc.100PP20Contact
user's Defense +2
Power—Acc.—PP16more power the more HP the target has (max 100)
Power—Acc.100PP12Contact