Mega Pyroar
Height 1.5 m·Weight 93.3 kg
Type defenses
Abilities
power ×1.5 for Fire-type moves
Learnable moves
30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20target falls asleep at end of next turn
Power—Acc.Sure-hitPP12cuts the target's HP down to the user's HP
Power—Acc.100PP8Contact- Power90Acc.100PP12Sound
must recharge next turn
Power150Acc.90PP8Contacttarget's Ability becomes the user's
Power—Acc.100PP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundtarget's Attack/Sp. Atk −1
Power—Acc.100PP20Sound10% chance: burn
Power90Acc.100PP16traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn
Power95Acc.90PP12Windburn
Power—Acc.85PP16user's Sp. Atk −2
Power130Acc.90PP810% chance: burn · recoil 1/3 of damage dealt
Power120Acc.100PP16Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteuser's Speed +1
Power50Acc.100PP20Contactburn
Power70Acc.100PP8last move failed: power ×2
Power75Acc.100PP12Contactrain for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBiterecoil 1/4 of damage dealt
Power90Acc.100PP16Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power60Acc.100PP2030% chance: burn
Power70Acc.100PP12no held item: power ×2
Power55Acc.100PP16Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8breaks the target's screens
Power85Acc.100PP12ContactBitesteals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20moving after the target: power ×2
Power50Acc.100PP12Contact20% chance: flinch
Power80Acc.100PP16Pulsetarget's Sp. Atk −1
Power55Acc.95PP16Sound30% chance: target's Defense −1
Power100Acc.75PP16Contact