#0211
Qwilfish
Height 0.5 m·Weight 3.9 kg
Base stats
Type defenses
Abilities
* Hidden ability
30% chance to poison attackers on contact
Speed ×2 in rain
Lowers foes' Attack by 1 stage on entry
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20DanceRecoil: 33% of damage dealt
Power 120Acc. 100PP 16ContactRaises own evasiveness by 2
Power —Acc. —PP 12User faints
Power 200Acc. 100PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16SoundMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Averages HP with the target
Power —Acc. —PP 20Stockpiles (up to 3), raising Defense and Sp. Def by 1 each
Power —Acc. —PP 20Power is 100 per Stockpile used
Power —Acc. 100PP 12Double power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactRaises a random stat of the user or an ally by 2
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 1620% chance: flinch
Power 80Acc. 100PP 16ContactSets rain for 5 turns
Power —Acc. —PP 8Traps for 2-5 turns, dealing 1/8 max HP each turn
Power 35Acc. 85PP 16Dives underwater turn 1, hits turn 2
Power 80Acc. 100PP 12Contact20% chance: confusion
Power 60Acc. 100PP 20Pulse- Power 90Acc. 90PP 12Contact
[Priority +1]
Power 40Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 85Acc. 100PP 12Contact- Power 60Acc. 100PP 20Contact
Lowers target's Attack by 1
Power 50Acc. 100PP 20Inflicts paralysis
Power —Acc. 90PP 2010% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindResets all Pokémon's stat changes
Power —Acc. —PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16WindMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16ContactInflicts poison
Power —Acc. 90PP 1230% chance: poison
Power 90Acc. 100PP 12Ball & bombSets toxic spikes that poison Pokémon switching in
Power —Acc. —PP 2030% chance: poison
Power 80Acc. 100PP 20Contact30% chance: poison
Power 120Acc. 80PP 8Double power vs poisoned targets
Power 65Acc. 100PP 1210% chance: poison
Power 95Acc. 100PP 12Lowers target's Sp. Def by 2
Power 40Acc. 100PP 20Ball & bomb50% chance to poison; double power vs poisoned targets
Power 60Acc. 100PP 12Sets Spikes that hurt Pokémon switching in
Power —Acc. —PP 20Lowers target's Speed by 1
Power 55Acc. 95PP 16Raises own Speed by 2
Power —Acc. —PP 20Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Hits 2-5 times
Power 25Acc. 95PP 20Raises Attack by 3 if it KOs the target
Power 50Acc. 100PP 20ContactGhost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Cuts 4 PP from the target's last move
Power —Acc. 100PP 12If the user faints this turn, the attacker faints too
Power —Acc. —PP 820% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 16Ball & bombDouble power vs targets with a status condition
Power 65Acc. 100PP 12Hits 2-5 times; then lowers user's Defense and raises Speed
Power 25Acc. 90PP 2020% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteFor 3 turns, the target can only use damaging moves
Power —Acc. 100PP 20Double power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThe user attacks the target's throat, and the resultant suffering prevents the target from using sound-based moves for two turns.
Power 80Acc. 100PP 16ContactMore power the slower the user is than the target (max 150)
Power —Acc. 100PP 8ContactBall & bomb- Power 130Acc. 100PP 8Contact
Moves
- Barb Barrage64.8%
- Protect32.7%
- Minimize29.4%
- Liquidation27.2%
- Flip Turn20.9%
- Acupressure17.2%
- Waterfall15%
- Stockpile13.9%
- Toxic13.6%
- Aqua Jet13.5%
Held items
- Leftovers23.3%
- Sitrus Berry13.1%
- Choice Scarf19.4%
- Life Orb9.6%
- Focus Sash9.2%
- Bright Powder7.8%
- Quick Claw4.5%
- Poison Barb4.3%
- Mystic Water4.1%
- Shuca Berry4%
Abilities
- Intimidate67.7%
- Swift Swim21.8%
- Poison Point10.5%
Natures
- Adamant Atk↑SpA↓32.8%
- Careful SpD↑SpA↓19.6%
- Jolly Spe↑SpA↓15.6%
- Impish Def↑SpA↓9.4%
- Naughty Atk↑SpD↓7.6%
- Timid Spe↑Atk↓3.8%
- Lonely Atk↑Def↓1.9%
- Brave Atk↑Spe↓1.9%
- Hasty Spe↑Def↓1.6%
- Sassy SpD↑Spe↓1.3%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3211.7%
- HP 2Def 32SpD 329.1%
- Atk 32SpD 2Spe 328.8%
- HP 32Atk 32Spe 24.9%
- HP 2Atk 32Def 324.9%
- Atk 32Def 32Spe 24%
- HP 32Def 32SpD 23.7%
- HP 32SpD 2Spe 323.4%
Partners
Moves
- Barb Barrage56.7%
- Destiny Bond42.7%
- Flip Turn42.4%
- Toxic Spikes30%
- Liquidation25.9%
- Toxic17.5%
- Aqua Jet15.9%
- Taunt15.6%
- Minimize15.5%
- Throat Chop1.2%
Held items
- Sitrus Berry29%
- Focus Sash18.5%
- Leftovers15.9%
- Choice Scarf11.5%
- Life Orb7.8%
- Shuca Berry3.4%
- Bright Powder3.2%
- Quick Claw2.4%
- Mystic Water2.3%
- Mental Herb1.1%
Abilities
- Intimidate76.5%
- Swift Swim17.9%
- Poison Point5.6%
Natures
- Jolly Spe↑SpA↓32.3%
- Adamant Atk↑SpA↓26.2%
- Impish Def↑SpA↓25.2%
- Careful SpD↑SpA↓4.4%
- Relaxed Def↑Spe↓3.3%
- Timid Spe↑Atk↓2.5%
- Bold Def↑Atk↓1.6%
- Naughty Atk↑SpD↓1.1%
- Hasty Spe↑Def↓0.9%
- Naive Spe↑SpD↓0.5%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3215.8%
- HP 32Def 32SpD 29.2%
- Atk 32SpD 2Spe 329.2%
- HP 32Def 32Spe 26.6%
- HP 27Atk 14Def 4Spe 214.6%
- HP 1Atk 32Def 1Spe 322.3%
- HP 32Def 2Spe 322.2%
- Atk 32Spe 322.1%