#0409
Rampardos
Height 1.6 m·Weight 102.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
The Pokémon's moves are unimpeded by the Ability of the target.
Removes moves' additional effects, power ×1.3 instead
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance[Priority -6] Forces the target to switch out
Power —Acc. —PP 20Wind30% chance: paralysis
Power 85Acc. 100PP 16ContactStompAttacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12ContactRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Lowers target's Defense by 2
Power —Acc. 85PP 20SoundRaises the user's crit stage by 2 (50% crit chance)
Power —Acc. —PP 20Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12Inflicts infatuation
Power —Acc. 100PP 16While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20ContactCuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 8Also hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 8Raises the user's Speed by 1
Power 50Acc. 100PP 20Contact10% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 1630% chance: paralysis
Power 110Acc. 70PP 12User takes recoil if it misses
Power 100Acc. 95PP 16ContactStomp10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactLowers own Speed by 1
Power 100Acc. 90PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombUses the user's Defense to calculate damage
Power 80Acc. 100PP 12ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Double power if the user's last move failed
Power 75Acc. 100PP 12ContactSleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 820% chance: flinch
Power 80Acc. 90PP 16Contact30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8Wind10% chance: Raises own Attack·Defense·Sp. Atk·Sp. Def·Speed by 1
Power 60Acc. 100PP 8Lowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20Recoil: 50% of damage dealt
Power 150Acc. 80PP 8ContactThe user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16- Power 120Acc. 90PP 12
Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact- !Power 80Acc. 100PP 16ContactSlicing
- Power 85Acc. 100PP 12Pulse
[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactLowers target's Attack by 1
Power 60Acc. 100PP 16Contact- !
Raises an ally's crit stage by 1 (2 for Dragon types)
Power 0Acc. 0PP 16Sound Steals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactDouble power if the target already took damage this turn
Power 60Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 1230% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact More power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStomp
Moves
- Rock Slide90.3%
- Protect65.2%
- Iron Head37%
- Head Smash29%
- Thunder Punch19.2%
- Fire Punch19.2%
- Earthquake18.4%
- Hammer Arm15%
- Zen Headbutt14.2%
- Crunch12.9%
Held items
- Life Orb55.6%
- Focus Sash15.5%
- Choice Scarf8.9%
- Hard Stone4.8%
- Wide Lens2.7%
- Quick Claw2.5%
- Muscle Band1.5%
- Iron Ball1.3%
- Expert Belt1.2%
- Sitrus Berry1%
Abilities
- Sheer Force87.3%
- Mold Breaker12.7%
Natures
- Brave Atk↑Spe↓59.6%
- Adamant Atk↑SpA↓24%
- Jolly Spe↑SpA↓9.3%
- Naughty Atk↑SpD↓1.8%
- Lonely Atk↑Def↓1.1%
- Impish Def↑SpA↓1.1%
- Naive Spe↑SpD↓0.7%
- Relaxed Def↑Spe↓0.7%
- Sassy SpD↑Spe↓0.6%
- Careful SpD↑SpA↓0.5%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 220.4%
- HP 32Atk 32SpD 220.1%
- HP 2Atk 32Spe 3210.8%
- HP 32Atk 324.7%
- HP 2Atk 32Def 324.5%
- HP 32Atk 32Spe 22%
- HP 2Atk 32SpD 322%
- Atk 32Def 2SpD 321.8%
Partners
Moves
- Head Smash82.4%
- Earthquake70.4%
- Supercell Slam47%
- Iron Head35.6%
- Outrage21.6%
- Superpower17.3%
- Rock Slide17%
- Zen Headbutt13.2%
- Fire Punch13.2%
- Thunder Punch8.8%
Held items
- Life Orb32.2%
- Choice Scarf31.4%
- Focus Sash16.1%
- Hard Stone4.2%
- Wide Lens3.2%
- Quick Claw3.1%
- Sitrus Berry1.6%
- Expert Belt1.4%
- Muscle Band1.1%
- Lum Berry0.9%
Abilities
- Mold Breaker54.7%
- Sheer Force45.3%
Natures
- Adamant Atk↑SpA↓36.7%
- Brave Atk↑Spe↓29%
- Jolly Spe↑SpA↓26.3%
- Naughty Atk↑SpD↓1.8%
- Naive Spe↑SpD↓1.8%
- Lonely Atk↑Def↓1.3%
- Relaxed Def↑Spe↓0.6%
- Careful SpD↑SpA↓0.5%
- Hasty Spe↑Def↓0.4%
- Impish Def↑SpA↓0.4%
Stat point spreads
66-point stat allocation
- HP 2Atk 32Spe 3228.5%
- HP 32Atk 32Def 218.5%
- HP 32Atk 32SpD 29%
- Atk 32Def 2Spe 325.1%
- Atk 32Spe 324.3%
- HP 2Atk 32Def 322.4%
- HP 1Atk 32Def 1Spe 322.1%
- HP 32Atk 321.5%