Rampardos
Height 1.6 m·Weight 102.5 kg
Base stats
Type defenses
Abilities
* Hidden ability
The Pokémon's moves are unimpeded by the Ability of the target.
power ×1.3 for moves with secondary effects · but their secondary effects are lost
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Wind30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactcuts the target's HP down to the user's HP
Power—Acc.100PP8Contactmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP8also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP8user's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP1630% chance: paralysis · never misses in rain
Power110Acc.70PP12misses: user loses 1/2 max HP
Power100Acc.95PP16ContactStomp10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Speed −1
Power100Acc.90PP12ContactPunch10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombuses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contact30% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bombcrit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20recoil 1/2 of damage dealt
Power150Acc.80PP8Contactgrounds the target · Ground-type moves can hit it
Power50Acc.100PP16charges one turn with Sp. Atk +1, attacks the next
Power120Acc.90PP12Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
- Power85Acc.100PP12Pulse
[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contact- !
allies' crit stage +1 · Dragon types +2
Power—Acc.—PP16Sound steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitemoving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1230% chance: target's Defense −1
Power100Acc.75PP16Contact- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStomp
Abilities
Ability usage
- Mold Breaker54.5%
- Sheer Force45.5%
- Mold Breaker
- The Pokémon's moves are unimpeded by the Ability of the target.
- Sheer Force
- power ×1.3 for moves with secondary effects · but their secondary effects are lost
Moves
Move usage (top 10)
- Head Smash83.8%
- Earthquake65.9%
- Supercell Slam45.1%
- Fire Punch36.8%
- Outrage22.3%
- Superpower22.3%
- Iron Head20.1%
- Rock Slide17%
- Thunder Punch15.9%
- Avalanche9.4%
Natures
Nature usage
- BraveAtk↑Spe↓34.2%
- JollySpe↑SpA↓29.9%
- AdamantAtk↑SpA↓28.2%
- RelaxedDef↑Spe↓2.1%
- NaiveSpe↑SpD↓1.9%
- LonelyAtk↑Def↓1.3%
- NaughtyAtk↑SpD↓0.9%
- CarefulSpD↑SpA↓0.4%
- HastySpe↑Def↓0.3%
- SassySpD↑Spe↓0.3%
Held items
Item usage (top 10)
Life Orb37%
Choice Scarf30.4%
Focus Sash18.7%
Hard Stone1.9%
Wide Lens1.7%
Quick Claw1.4%
Expert Belt1.4%
Focus Band1.2%
Sitrus Berry1%
Zoom Lens0.9%
Stat point spreads
66-point stat allocation
- 2320003231.6%
- 3232200016.8%
- 032002326.2%
- 032200326.2%
- 232320005.9%
- 323200205.6%
- 132100323.8%
- 032000323.2%
- 273270002.1%
- 323210101.7%
- 323200001.7%
- 313230001.5%
- 132000321.2%
- 323200021.1%
- 732027000.9%
- 932801700.8%
- 323202000.6%
- 2124210000.6%
- 032320200.5%
- 032320000.5%
- 032101320.4%
- 322770000.3%
- 2323200000.3%
- 320320200.3%
- 727000320.3%
- 03200200.3%
- 132001320.3%
- 932000250.3%
- 1032000240.2%
- 03200000.2%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Sheer Force94.6%
- Mold Breaker5.4%
- Sheer Force
- power ×1.3 for moves with secondary effects · but their secondary effects are lost
- Mold Breaker
- The Pokémon's moves are unimpeded by the Ability of the target.
Moves
Move usage (top 10)
- Rock Slide85.4%
- Protect65.7%
- Iron Head35.6%
- Head Smash31%
- Fire Punch28.8%
- Earthquake20.2%
- Hammer Arm17.9%
- Thunder Punch17%
- Supercell Slam15.6%
- Crunch15%
Natures
Nature usage
- BraveAtk↑Spe↓66.6%
- AdamantAtk↑SpA↓20.3%
- JollySpe↑SpA↓8.6%
- RelaxedDef↑Spe↓1.1%
- Serious1.1%
- NaughtyAtk↑SpD↓0.7%
- SassySpD↑Spe↓0.5%
- NaiveSpe↑SpD↓0.5%
- ImpishDef↑SpA↓0.2%
- GentleSpD↑Def↓0.2%
Held items
Item usage (top 10)
Life Orb55.4%
Focus Sash14.7%
Muscle Band7.2%
Choice Scarf6.3%
Wide Lens4.4%
Hard Stone3.3%
Iron Ball2.1%
White Herb1.2%
Sitrus Berry1.2%
Shell Bell1%
Stat point spreads
66-point stat allocation
- 3232002022.6%
- 3232200013.6%
- 232000327.8%
- 0322101306.9%
- 032002323.8%
- 323200003.3%
- 323200023.1%
- 2132013002.7%
- 263208002.5%
- 322608002.2%
- 032320202.1%
- 232003202.1%
- 313200301.9%
- 032000321.6%
- 1132000231.4%
- 832000261.4%
- 032200321.2%
- 232320001.2%
- 032203201.1%
- 3321102001.1%
- 232032000.9%
- 283200600.7%
- 273220500.6%
- 1632301500.6%
- 2321102100.5%
- 732000270.5%
- 3117001800.5%
- 725203200.4%
- 1832000160.4%
- 0321202200.4%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.