#0464
Rhyperior
Height 2.4 m·Weight 282.8 kg
Base stats
Type defenses
Abilities
* Hidden ability
Draws in Electric moves, negates them, and raises Sp. Atk by 1 stage
Super-effective damage ×0.75
Power of recoil moves ×1.2
Learnable moves
Raises own Attack by 2
Power —Acc. —PP 20Dance- Power 120Acc. 75PP 8Contact
One-hit KO
Power —Acc. 30PP 8Contact30% chance: paralysis
Power 85Acc. 100PP 16ContactStompRecoil: 33% of damage dealt
Power 120Acc. 100PP 16Contact[Priority -6] Forces the target to switch out
Power —Acc. —PP 20SoundUser must recharge next turn
Power 150Acc. 90PP 8Pays 1/4 max HP to make a substitute
Power —Acc. —PP 1230% chance: flinch
Power 50Acc. 100PP 16Sound[Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession
Power —Acc. —PP 8Lowers target's Speed by 2
Power —Acc. 100PP 12[Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession
Power —Acc. —PP 12While asleep, uses one of the user's other moves at random
Power —Acc. —PP 12Rampages 3 turns; no Pokémon can sleep meanwhile
Power 90Acc. 100PP 12SoundDouble power if the user is burned, paralyzed, or poisoned
Power 70Acc. 100PP 20Contact[Priority +5] Boosts an ally's next move to 1.5× power
Power —Acc. —PP 20Cuts the target's HP to match the user's
Power —Acc. 100PP 8ContactUser must recharge next turn
Power 150Acc. 90PP 8ContactDouble power if used consecutively in the same turn
Power 60Acc. 100PP 16Sound10% chance: burn
Power 75Acc. 100PP 16ContactPunch10% chance: burn
Power 90Acc. 100PP 1610% chance: burn
Power 110Acc. 85PP 8Sets sunny weather for 5 turns
Power —Acc. —PP 810% chance: burn · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteMore power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompDouble power if the user's last move failed
Power 75Acc. 100PP 12Contact- Power 110Acc. 80PP 8
Also hits Pokémon using Dive
Power 90Acc. 100PP 16Sets rain for 5 turns
Power —Acc. —PP 810% chance: paralysis
Power 75Acc. 100PP 16ContactPunch10% chance: paralysis
Power 90Acc. 100PP 1630% chance: paralysis
Power 110Acc. 70PP 1210% chance: paralysis · 10% chance: flinch
Power 65Acc. 95PP 16ContactBiteUser takes recoil if it misses
Power 100Acc. 95PP 16ContactStomp10% chance: freeze
Power 75Acc. 100PP 16ContactPunch10% chance: freeze
Power 90Acc. 100PP 1210% chance: freeze
Power 110Acc. 70PP 8WindLowers target's Speed by 1
Power 55Acc. 95PP 16Wind[Priority -4] Double power if the user took damage this turn
Power 60Acc. 100PP 12Contact10% chance: freeze · 10% chance: flinch
Power 65Acc. 95PP 16ContactBite[Priority -5] Returns double the physical damage taken
Power —Acc. 100PP 20ContactMore power the less HP the user has left (max 200)
Power —Acc. 100PP 16Contact[Priority -3] Fails if the user takes damage before attacking
Power 150Acc. 100PP 20ContactPunchLowers own Attack·Defense by 1
Power 120Acc. 100PP 8ContactDestroys Reflect and Light Screen
Power 75Acc. 100PP 16ContactLowers own Speed by 1
Power 100Acc. 90PP 12ContactPunch10% chance: Lowers target's Sp. Def by 1
Power 120Acc. 70PP 8Ball & bombUses the user's Defense to calculate damage
Power 80Acc. 100PP 12Contact30% chance: poison
Power 80Acc. 100PP 20ContactAlso hits Pokémon using Dig
Power 100Acc. 100PP 12Digs underground turn 1, hits turn 2
Power 80Acc. 100PP 12ContactLowers target's accuracy by 1
Power 20Acc. 100PP 12Lowers target's Speed by 1
Power 55Acc. 95PP 1610% chance: Lowers target's Sp. Def by 1
Power 90Acc. 100PP 12Lowers target's Speed by 1
Power 60Acc. 100PP 20Crit stage +1 (12.5% crit chance)
Power 80Acc. 95PP 12Contact- Power 95Acc. 95PP 12Contact
Double power if the user's last move failed
Power 75Acc. 100PP 12Contact30% chance: burn
Power 70Acc. 100PP 12Sleeps for 2 turns, fully restoring HP and status
Power —Acc. —PP 8Averages Defense and Sp. Def with the target
Power —Acc. —PP 12- Power 120Acc. 85PP 12Contact
30% chance: flinch
Power 75Acc. 90PP 12Sets a sandstorm for 5 turns
Power —Acc. —PP 8WindLowers target's Speed by 1
Power 60Acc. 95PP 16Hits 2-5 times
Power 25Acc. 90PP 12Ball & bombRaises own Speed by 2
Power —Acc. —PP 20User must recharge next turn
Power 150Acc. 90PP 8Ball & bombCrit stage +1 (12.5% crit chance)
Power 100Acc. 80PP 8Sets floating rocks that hurt Pokémon switching in
Power —Acc. —PP 20The user throws a stone or similar projectile to attack the target. If the target is in the air, it will be knocked down to the ground.
Power 50Acc. 100PP 16- Power 120Acc. 90PP 12
Ghost: pays half HP to curse the target / Others: Speed↓, Attack·Defense↑
Power —Acc. —PP 12- !
Crit stage +1 (12.5% crit chance)
Power 70Acc. 100PP 16ContactSlicing Attacks 2-3 turns, then confuses the user
Power 120Acc. 100PP 12Contact- Power 85Acc. 100PP 12Pulse
20% chance: flinch
Power 100Acc. 75PP 12ContactStomp[Priority -6] Forces the target to switch out
Power 60Acc. 90PP 12ContactLowers target's Attack by 1
Power 60Acc. 100PP 16ContactSteals the target's held item
Power 60Acc. 100PP 20Contact20% chance: Lowers target's Defense by 1
Power 80Acc. 100PP 16ContactBiteDouble power if the target already moved this turn
Power 50Acc. 100PP 12ContactThrows the held item; power and effect depend on the item
Power —Acc. 100PP 12- Power 60Acc. 100PP 20Contact
30% chance: Lowers target's Defense by 1
Power 100Acc. 75PP 16Contact10% chance: Raises own Attack by 1
Power 50Acc. 95PP 20ContactRaises own Defense by 2
Power —Acc. —PP 16Strikes back with 1.5× the last damage taken
Power —Acc. 100PP 1210% chance: Lowers target's Sp. Def by 1
Power 80Acc. 100PP 12- !
30%→20%↓ chance: flinch
Power 80Acc. 100PP 16Contact More power the heavier the user is than the target (max 120)
Power —Acc. 100PP 12ContactStompNever misses
Power 70Acc. —PP 12Contact
Moves
- Rock Slide82.2%
- Protect72.8%
- Earthquake49.1%
- High Horsepower48.8%
- Ice Punch38.8%
- Supercell Slam9.1%
- Hammer Arm7.9%
- Heavy Slam7.2%
- Rock Wrecker6.1%
- Megahorn4.9%
Held items
- Life Orb54.9%
- Focus Sash11.4%
- Leftovers7.7%
- Sitrus Berry6.1%
- Quick Claw4.9%
- Expert Belt4.1%
- Wide Lens3.9%
- Passho Berry3.8%
- Soft Sand3.4%
- Hard Stone3.1%
Abilities
- Solid Rock69.8%
- Lightning Rod27.4%
- Reckless2.8%
Natures
- Brave Atk↑Spe↓63.2%
- Adamant Atk↑SpA↓20.2%
- Sassy SpD↑Spe↓4%
- Careful SpD↑SpA↓3.6%
- Relaxed Def↑Spe↓2.3%
- Impish Def↑SpA↓2.2%
- Naughty Atk↑SpD↓1.4%
- Jolly Spe↑SpA↓1.3%
- Lonely Atk↑Def↓0.4%
- Lax Def↑SpD↓0.4%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 225.3%
- HP 32Atk 32SpD 218.3%
- HP 2Atk 32SpD 328%
- HP 2Atk 32Def 326.9%
- Atk 32Def 2SpD 323.9%
- HP 32Atk 321.1%
- HP 2Atk 32Spe 321%
- HP 9Atk 32SpD 250.9%
Partners
Moves
- Earthquake92.1%
- Ice Punch43%
- Rock Blast33.3%
- Supercell Slam27%
- Stone Edge23.7%
- Metal Burst21.6%
- Horn Drill16%
- Rock Wrecker14.5%
- Stealth Rock12.2%
- Avalanche9.8%
Held items
- Focus Sash30%
- Sitrus Berry16.8%
- Life Orb13.2%
- Quick Claw12.6%
- Leftovers6.8%
- Passho Berry5.1%
- Expert Belt4.8%
- Lum Berry3.2%
- Rindo Berry3%
- Muscle Band2.2%
Abilities
- Solid Rock86.7%
- Reckless6.8%
- Lightning Rod6.5%
Natures
- Adamant Atk↑SpA↓46.3%
- Brave Atk↑Spe↓22.8%
- Impish Def↑SpA↓12%
- Careful SpD↑SpA↓6.9%
- Relaxed Def↑Spe↓4.2%
- Jolly Spe↑SpA↓2.3%
- Sassy SpD↑Spe↓2.1%
- Naughty Atk↑SpD↓1.4%
- Lax Def↑SpD↓0.8%
- Lonely Atk↑Def↓0.4%
Stat point spreads
66-point stat allocation
- HP 32Atk 32Def 218.4%
- HP 2Atk 32Def 3210.2%
- HP 32Atk 32SpD 29.1%
- HP 2Atk 32SpD 324.3%
- HP 32Atk 2Def 323.8%
- HP 32Def 32SpD 22.4%
- Atk 32Def 2SpD 322.3%
- HP 2Atk 32Spe 322.1%