Type defenses
Abilities
* Hidden ability
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompdisables the target's last move · for 4 turns
Power—Acc.100PP20must recharge next turn
Power150Acc.90PP8restores 1/2 of max HP
Power—Acc.—PP8HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16target can't switch out or flee
Power—Acc.Sure-hitPP8usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12prevents status conditions on the user's side for 5 turns
Power—Acc.—PP20averages HP with the target
Power—Acc.Sure-hitPP20target repeats its last move for 3 turns
Power—Acc.100PP8copies the target's stat changes
Power—Acc.Sure-hitPP12[Priority +3] flinch · usable only on the user's first turn out
Power40Acc.100PP12Contactpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20[Priority +2] hits through protection and lifts it
Power30Acc.100PP12must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunchsun for 5 turns
Power—Acc.—PP8burn
Power—Acc.85PP16rain for 5 turns
Power—Acc.—PP8restores 1/2 of damage dealt
Power75Acc.100PP1210% chance: target's Sp. Def −1
Power90Acc.100PP12Ball & bomb10% chance: paralysis
Power75Acc.100PP16ContactPunchparalysis
Power—Acc.90PP2010% chance: freeze
Power75Acc.100PP16ContactPunchtarget's Speed −1
Power55Acc.95PP16Windmore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchbreaks the target's screens
Power75Acc.100PP16Contactuser's Attack/Defense +1
Power—Acc.—PP20restores 1/2 of damage dealt
Power75Acc.100PP12ContactPunchtarget's Speed −1
Power65Acc.100PP20Contact30% chance: poison
Power80Acc.100PP20Contactturn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12target's Speed −1
Power55Acc.95PP16- Power60Acc.Sure-hitPP20ContactSlicing
10% chance: target's Sp. Def −1
Power90Acc.100PP125 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP205 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8swaps held items with the target
Power—Acc.100PP12swaps Abilities with the target
Power—Acc.Sure-hitPP12foes can't use moves the user knows
Power—Acc.—PP12user's Sp. Atk/Sp. Def +1
Power—Acc.—PP20Gravity for 5 turns · grounds all Pokémon · accuracy boosted
Power—Acc.—PP820% chance: flinch
Power80Acc.90PP16Contacteveryone's Defense and Sp. Def swapped for 5 turns
Power—Acc.—PP12- Power80Acc.100PP16ContactSlicing
target's Sp. Atk −1
Power70Acc.90PP12Contacttarget's Speed −1
Power60Acc.95PP16- Power80Acc.100PP20
fixed damage equal to the user's level
Power—Acc.100PP16confusion
Power—Acc.100PP12target's last move: −4 PP
Power—Acc.100PP1220% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Power60Acc.Sure-hitPP20ContactPunch
- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing [Priority +1]
Power40Acc.100PP20Contactpower ×2 vs a target with a status condition
Power65Acc.100PP12turn 1: evades · turn 2: attacks · hits through protection
Power90Acc.100PP12Contactfails if the target holds no item
Power110Acc.90PP8steals the target's item · not if the user holds one
Power60Acc.100PP20Contacttarget can't use the same move twice in a row
Power—Acc.100PP16confusion · target's Sp. Atk +1
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP12[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicinguser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget acts last this turn
Power—Acc.100PP16target's Sp. Atk −1
Power55Acc.95PP16Soundtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contactstats lowered this turn: power ×2
Power75Acc.100PP8Contactmore power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bombreturns 1.5× the last damage taken · fails if not hit
Power—Acc.100PP12- Power80Acc.100PP12
Abilities
Ability usage
- Prankster99.6%
- Keen Eye0.2%
- Stall0.1%
- Prankster
- status moves get +1 priority (fails on Dark types)
- Keen Eye
- The Pokémon's keen eyes prevent its accuracy from being lowered.
- Stall
- The Pokémon is always the last to use its moves.
Moves
Move usage (top 10)
- Foul Play72.1%
- Encore67%
- Will-O-Wisp62.2%
- Light Screen46.8%
- Recover39.5%
- Reflect38.9%
- Taunt12%
- Disable8%
- Metal Burst7.4%
- Calm Mind6.2%
Natures
Nature usage
- BoldDef↑Atk↓40.7%
- ImpishDef↑SpA↓27.8%
- CarefulSpD↑SpA↓10.6%
- CalmSpD↑Atk↓9.8%
- RelaxedDef↑Spe↓4.8%
- SassySpD↑Spe↓2.2%
- AdamantAtk↑SpA↓1.3%
- BraveAtk↑Spe↓0.9%
- JollySpe↑SpA↓0.4%
- LaxDef↑SpD↓0.4%
Held items
Item usage (top 10)
Light Clay40.6%
Sablenite22.5%
Leftovers11.1%
Focus Sash5.1%
Rocky Helmet4.9%
Sitrus Berry4.2%
Eject Button3.4%
Wide Lens1.7%
Roseli Berry1%
Damp Rock0.9%
Stat point spreads
66-point stat allocation
- 3203202041.9%
- 320203208.6%
- 320250906.4%
- 3201801603.5%
- 203203203.2%
- 3201501902.7%
- 320902502.2%
- 3201701702%
- 320702702%
- 320320001.8%
- 3201901501.6%
- 320320021.6%
- 3202201201%
- 320003200.9%
- 323200200.8%
- 3201601800.7%
- 320320100.7%
- 320502900.7%
- 3201202200.6%
- 323220000.6%
- 3201402000.5%
- 322320000.5%
- 320260800.5%
- 320290500.4%
- 3202101300.4%
- 320280600.4%
- 003203200.3%
- 3202001400.3%
- 320322000.3%
- 320320110.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Prankster99.8%
- Keen Eye0.2%
- Stall0%
- Prankster
- status moves get +1 priority (fails on Dark types)
- Keen Eye
- The Pokémon's keen eyes prevent its accuracy from being lowered.
- Stall
- The Pokémon is always the last to use its moves.
Moves
Move usage (top 10)
- Light Screen62.2%
- Rain Dance56.7%
- Reflect50.6%
- Encore47.2%
- Will-O-Wisp33.7%
- Foul Play27.1%
- Disable22.2%
- Quash21.7%
- Fake Out20.8%
- Sunny Day10.4%
Natures
Nature usage
- CarefulSpD↑SpA↓33.5%
- SassySpD↑Spe↓17.1%
- CalmSpD↑Atk↓15.3%
- ImpishDef↑SpA↓13%
- BoldDef↑Atk↓10%
- RelaxedDef↑Spe↓6%
- AdamantAtk↑SpA↓1.5%
- JollySpe↑SpA↓1%
- TimidSpe↑Atk↓0.8%
- BraveAtk↑Spe↓0.5%
Held items
Item usage (top 10)
Light Clay41.9%
Roseli Berry24.5%
Sitrus Berry8.4%
Focus Sash5.7%
Wide Lens3.8%
Leftovers3.3%
Sablenite2.6%
Mental Herb1.4%
Eject Button1.3%
Bright Powder1.2%
Stat point spreads
66-point stat allocation
- 3209025021.8%
- 3202032012.8%
- 3201701707%
- 203203205.9%
- 320320205.3%
- 3201501904.4%
- 320502903.8%
- 3201901502.8%
- 320702702.7%
- 3201501631.7%
- 3201402001.4%
- 3201202201.4%
- 3201601801.3%
- 3201801601.2%
- 320250901.1%
- 320003200.9%
- 3201002400.7%
- 3201302100.7%
- 003203200.6%
- 320802600.5%
- 003203220.4%
- 3202201200.4%
- 320320000.4%
- 323200200.4%
- 3202001400.4%
- 1901503200.4%
- 3201102300.4%
- 1502602500.4%
- 3101002500.3%
- 320003220.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.