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#0758

Salazzle

Salazzle
PoisonFire

Height 1.2 m·Weight 22.2 kg

Base stats

HP
68
Atk
64
Def
60
SpA
111
SpD
60
Spe
117
Total480

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Corrosion

    The Pokémon can poison the target even if it's a Steel or Poison type.

  • Oblivious

    The Pokémon is oblivious, keeping it from being infatuated, falling for taunts, or being affected by Intimidate.

Learnable moves

71 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Disables the target's last move

    Power Acc. 100PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Forces the target to repeat its last move for 3 turns

    Power Acc. 100PP 8
  • Lowers target's evasiveness by 2

    Power Acc. 100PP 20
  • [Priority +3] Only works on the first turn out; makes the target flinch

    Power 40Acc. 100PP 12
    Contact
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Power 90Acc. 100PP 12
    Sound
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn

    Power 90Acc. 100PP 16
  • 10% chance: burn

    Power 110Acc. 85PP 8
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • 10% chance: burn

    Power 95Acc. 90PP 12
    Wind
  • Inflicts burn

    Power Acc. 85PP 16
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • 10% chance: burn · Recoil: 33% of damage dealt

    Power 120Acc. 100PP 16
    Contact
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • !

    Lowers target's Defense by 1

    Power 90Acc. 100PP 16
    Contact
  • Inflicts burn

    Power 70Acc. 100PP 8
  • Double power if the user's last move failed

    Power 75Acc. 100PP 12
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Inflicts paralysis

    Power Acc. 90PP 20
  • Inflicts poison

    Power Acc. 90PP 12
  • 30% chance: poison

    Power 90Acc. 100PP 12
    Ball & bomb
  • 50% chance: poison

    Power 50Acc. 100PP 16
    ContactBite
  • 10% chance: poison · Crit stage +1 (12.5% crit chance)

    Power 50Acc. 100PP 20
    Contact
  • Sets toxic spikes that poison Pokémon switching in

    Power Acc. PP 20
  • 30% chance: poison

    Power 80Acc. 100PP 20
    Contact
  • 10% chance: poison · Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 20
    ContactSlicing
  • 30% chance: poison

    Power 120Acc. 80PP 8
  • Double power vs poisoned targets

    Power 65Acc. 100PP 12
  • 10% chance: poison

    Power 95Acc. 100PP 12
  • Lowers target's Sp. Def by 2

    Power 40Acc. 100PP 20
    Ball & bomb
  • Usable only after the user has eaten a berry

    Power 120Acc. 90PP 12
  • Power Acc. 100PP 20
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Raises own Speed by 2

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • Restores 50% of damage dealt

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • !

    Crit stage +1 (12.5% crit chance)

    Power 70Acc. 100PP 16
    ContactSlicing
  • !
    Power 80Acc. 100PP 16
    ContactSlicing
  • Raises own Attack·Speed by 1

    Power Acc. PP 20
    Dance
  • Power 85Acc. 100PP 12
    Pulse
  • [Priority -6] Forces the target to switch out

    Power 60Acc. 90PP 12
    Contact
  • Lowers target's Attack by 1

    Power 60Acc. 100PP 16
    Contact
  • Hits 2-5 times; then lowers user's Defense and raises Speed

    Power 25Acc. 90PP 20
  • !

    Raises an ally's crit stage by 1 (2 for Dragon types)

    Power 0Acc. 0PP 16
    Sound
  • Steals the target's held item

    Power 60Acc. 100PP 20
    Contact
  • Hits 6 times

    Power Acc. 100PP 12
  • Prevents the target from using the same move twice in a row

    Power Acc. 100PP 16
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Lowers target's Sp. Def by 2

    Power Acc. 100PP 20
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Raises own Sp. Atk by 2

    Power Acc. PP 20
  • Uses the target's Attack to calculate damage

    Power 95Acc. 100PP 16
    Contact
  • 30% chance: Lowers target's Defense by 1

    Power 100Acc. 75PP 16
    Contact