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#0844

Sandaconda

Sandaconda
Ground

Height 3.8 m·Weight 65.5 kg

Base stats

HP
72
Atk
107
Def
125
SpA
65
SpD
70
Spe
71
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Sand Spit

    Being hit by a move summons a sandstorm for 5 turns

  • Shed Skin

    1/3 chance each turn to cure its status condition

  • Sand Veil

    Evasion ×1.25 in a sandstorm

Learnable moves

49 moves
  • 30% chance: paralysis

    Power 85Acc. 100PP 16
    ContactStomp
  • Wrap

    Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 15Acc. 90PP 20
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Lowers target's Defense by 2

    Power Acc. 85PP 20
    Sound
  • Raises own evasiveness by 2

    Power Acc. PP 12
  • Inflicts paralysis

    Power Acc. 100PP 20
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • Lowers target's Speed by 2

    Power Acc. 100PP 12
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Usable only after all other moves have been used

    Power 140Acc. 100PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • 10% chance: burn · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • 10% chance: paralysis · 10% chance: flinch

    Power 65Acc. 95PP 16
    ContactBite
  • Uses the user's Defense to calculate damage

    Power 80Acc. 100PP 12
    Contact
  • 10% chance: poison · Crit stage +1 (12.5% crit chance)

    Power 50Acc. 100PP 20
    Contact
  • Coil

    Raises own Attack·Defense·accuracy by 1

    Power Acc. PP 20
  • Usable only after the user has eaten a berry

    Power 120Acc. 90PP 12
  • Also hits Pokémon using Dig

    Power 100Acc. 100PP 12
  • Dig

    Digs underground turn 1, hits turn 2

    Power 80Acc. 100PP 12
    Contact
  • Lowers target's accuracy by 1

    Power 20Acc. 100PP 12
  • Traps for 2-5 turns, dealing 1/8 max HP each turn

    Power 35Acc. 85PP 16
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
  • Lowers target's Speed by 1

    Power 60Acc. 100PP 20
  • Crit stage +1 (12.5% crit chance)

    Power 80Acc. 95PP 12
    Contact
  • Power 95Acc. 95PP 12
    Contact
  • 30% chance: burn

    Power 70Acc. 100PP 12
  • 30% chance: confusion

    Power 110Acc. 70PP 12
    Wind
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • Lowers target's Sp. Atk by 1

    Power 70Acc. 90PP 12
    Contact
  • 30% chance: flinch

    Power 75Acc. 90PP 12
  • Sets a sandstorm for 5 turns

    Power Acc. PP 8
    Wind
  • Lowers target's Speed by 1

    Power 60Acc. 95PP 16
  • Hits 2-5 times

    Power 25Acc. 90PP 12
    Ball & bomb
  • Crit stage +1 (12.5% crit chance)

    Power 100Acc. 80PP 8
  • Sets floating rocks that hurt Pokémon switching in

    Power Acc. PP 20
  • Attacks 2-3 turns, then confuses the user

    Power 120Acc. 100PP 12
    Contact
  • 20% chance: flinch

    Power 100Acc. 75PP 12
    ContactStomp
  • Hits 2-5 times; then lowers user's Defense and raises Speed

    Power 25Acc. 90PP 20
  • Power 60Acc. 100PP 20
    Contact
  • Raises own Defense by 2

    Power Acc. PP 16
  • !

    30%→20%↓ chance: flinch

    Power 80Acc. 100PP 16
    Contact