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Mega Scolipede

Mega Scolipede
BugPoison

Height 3.2 m·Weight 230.5 kg

Base stats

HP
60
Atk
140
Def
149
SpA
75
SpD
99
Spe
62
Total530

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Shell Armor

    A hard shell protects the Pokémon from critical hits.

Learnable moves

53 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • target's Defense −2

    PowerAcc.85PP20
    Sound
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • switches out, passing stat changes on

    PowerAcc.PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • hits 2 times

    Power35Acc.90PP12
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • user's Attack/Defense −1

    Power120Acc.100PP8
    Contact
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • sets poison spikes on the foes' side · poisons Pokémon switching in

    PowerAcc.PP20
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 10% chance: poison · crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • 30% chance: poison

    Power120Acc.80PP8
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • also hits targets underground

    Power100Acc.100PP12
  • Dig

    turn 1: digs underground, evades · turn 2: attacks

    Power80Acc.100PP12
    Contact
  • sets spikes on the foes' side · damages Pokémon switching in

    PowerAcc.PP20
  • target's Speed −1

    Power60Acc.100PP20
  • last move failed: power ×2

    Power75Acc.100PP12
    Contact
  • user's Speed +2

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • hits 2–5 times

    Power25Acc.95PP20
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • Power120Acc.85PP12
    Contact
  • Power80Acc.100PP16
    ContactSlicing
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • 30% chance: flinch

    Power75Acc.90PP12
  • target's Speed −1

    Power60Acc.95PP16
  • Hex

    power ×2 vs a target with a status condition

    Power65Acc.100PP12
  • Bite

    30% chance: flinch

    Power60Acc.100PP20
    ContactBite
  • moving after the target: power ×2

    Power50Acc.100PP12
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • 30% chance: target's Defense −1

    Power100Acc.75PP16
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • more power the slower the user is than the target (max 150)

    PowerAcc.100PP8
    ContactBall & bomb
  • Power70Acc.Sure-hitPP12
    Contact
  • removes terrain · fails without terrain

    Power130Acc.100PP8
    Contact