Mega Scolipede
Height 3.2 m·Weight 230.5 kg
Type defenses
Abilities
A hard shell protects the Pokémon from critical hits.
Learnable moves
user's Attack +2
Power—Acc.—PP20Dancerecoil 1/3 of damage dealt
Power120Acc.100PP16Contactmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20SoundHP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactmust recharge next turn
Power150Acc.90PP8Contacthits 2 times
Power35Acc.90PP12Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8charges one turn, fires the next · instant in sun
Power120Acc.100PP12user's Speed +1
Power50Acc.100PP20Contactuser's Attack/Defense −1
Power120Acc.100PP8Contactpoison · never misses when used by a Poison type
Power—Acc.90PP1230% chance: poison
Power90Acc.100PP12Ball & bombsets poison spikes on the foes' side · poisons Pokémon switching in
Power—Acc.—PP2030% chance: poison
Power80Acc.100PP20Contact10% chance: poison · crit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicing30% chance: poison
Power120Acc.80PP8power ×2 vs poisoned target
Power65Acc.100PP12target's Sp. Def −2
Power40Acc.100PP20Ball & bombalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contactsets spikes on the foes' side · damages Pokémon switching in
Power—Acc.—PP20target's Speed −1
Power60Acc.100PP20last move failed: power ×2
Power75Acc.100PP12Contactuser's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8hits 2–5 times
Power25Acc.95PP20restores 1/2 of damage dealt
Power80Acc.100PP12Contact- Power120Acc.85PP12Contact
- Power80Acc.100PP16ContactSlicing
eats the target's Berry and gains its effect
Power60Acc.100PP20Contacttarget's Sp. Atk −1
Power70Acc.90PP12Contacttarget's Speed −1
Power50Acc.100PP20Contact30% chance: flinch
Power75Acc.90PP12target's Speed −1
Power60Acc.95PP16power ×2 vs a target with a status condition
Power65Acc.100PP1230% chance: flinch
Power60Acc.100PP20ContactBitemoving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contacttarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactuser's Defense +2
Power—Acc.—PP16more power the slower the user is than the target (max 150)
Power—Acc.100PP8ContactBall & bomb- Power70Acc.Sure-hitPP12Contact
removes terrain · fails without terrain
Power130Acc.100PP8Contact