Sirfetch’d
Height 0.8 m·Weight 117.0 kg
Base stats
Type defenses
Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.
Abilities
* Hidden ability
Learnable moves
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20Contactuser's crit stage +2 (50%)
Power—Acc.—PP20- !
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20steals the target's held item
Power60Acc.100PP20Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12changes the target's Ability to Simple
Power—Acc.100PP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8crit stage +1 (12.5%)
Power90Acc.100PP16ContactSlicingcharges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8user's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16damage equal to the user's HP · user faints
Power—Acc.100PP8- !Power170Acc.100PP8
allies' Attack/Defense +1
Power—Acc.—PP1230% chance: poison
Power80Acc.100PP20Contact30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next
Power140Acc.90PP8target's Attack −2
Power—Acc.100PP16Dance- Power60Acc.Sure-hitPP20ContactSlicing
recoil 1/3 of damage dealt
Power120Acc.100PP16Contacttarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16hits 2 times
Power40Acc.90PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- !
[Priority +2] usable only on the user's first turn out
Power100Acc.100PP12Contact Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactcrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact- Power60Acc.100PP20Contact
10% chance: user's Defense +1
Power70Acc.90PP20Contactuser's Defense +2
Power—Acc.—PP16