Sirfetch’d
Height 0.8 m·Weight 117.0 kg
Base stats
Type defenses
Added to the game this season.
Abilities
* Hidden ability
Learnable moves
New this season
user's Attack +2
Power—Acc.—PP20Dance30% chance: paralysis
Power85Acc.100PP16ContactStomprecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority +1]
Power40Acc.100PP20Contactuser's crit stage +2 (50%)
Power—Acc.—PP20- SlashNew this seasonAdjusted in Pokémon Champions
crit stage +1 (12.5%)
Power80Acc.100PP20ContactSlicing HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Soundmore power the less HP the user has (max 200)
Power—Acc.100PP16Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20steals the target's held item
Power60Acc.100PP20Contact[Priority +2] hits through protection and lifts it
Power30Acc.100PP12changes the target's Ability to Simple
Power—Acc.100PP16used right after another Round this turn: power ×2
Power60Acc.100PP16Soundsun for 5 turns
Power—Acc.—PP8crit stage +1 (12.5%)
Power90Acc.100PP16ContactSlicingcharges one turn, attacks the next · instant in sun
Power125Acc.100PP12ContactSlicingPriority +1 on Grassy Terrain
Power55Acc.100PP20Contact[Priority -5] returns 2× physical damage taken · fails if not hit physically
Power—Acc.100PP20Contact[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8user's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contactuser's Defense/Sp. Def −1
Power120Acc.100PP8Contact[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16damage equal to the user's HP · user faints
Power—Acc.100PP8- Meteor AssaultNew this seasonAdjusted in Pokémon ChampionsPower170Acc.100PP8
allies' Attack/Defense +1
Power—Acc.—PP1230% chance: poison
Power80Acc.100PP20Contact30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next
Power140Acc.90PP8target's Attack −2
Power—Acc.100PP16Dance- Power60Acc.Sure-hitPP20ContactSlicing
recoil 1/3 of damage dealt
Power120Acc.100PP16Contacttarget's evasiveness −1 · clears hazards, screens, and mist on both sides
Power—Acc.Sure-hitPP16hits 2 times
Power40Acc.90PP12Contactsleeps 2 turns · fully restores HP and status
Power—Acc.—PP8- First ImpressionAdjusted in Pokémon Champions
[Priority +2] usable only on the user's first turn out
Power100Acc.100PP12Contact Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactcrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicingtarget can't use sound moves for 2 turns
Power80Acc.100PP16Contact- Power60Acc.100PP20Contact
10% chance: user's Defense +1
Power70Acc.90PP20Contactuser's Defense +2
Power—Acc.—PP16