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Sirfetch’d

Sirfetch’d
Fighting

Height 0.8 m·Weight 117.0 kg

Base stats

HP
62
Atk
135
Def
95
SpA
68
SpD
82
Spe
65
Total507

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.

Abilities

* Hidden ability

  • Steadfast

    Speed +1 each time it flinches

  • Scrappy

    The Pokémon can hit Ghost-type Pokémon with Normal- and Fighting-type moves. It is also unaffected by Intimidate.

Learnable moves

49 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • [Priority +1]

    Power40Acc.100PP20
    Contact
  • user's crit stage +2 (50%)

    PowerAcc.PP20
  • !

    crit stage +1 (12.5%)

    Power80Acc.100PP20
    ContactSlicing
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • more power the less HP the user has (max 200)

    PowerAcc.100PP16
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • infatuation

    PowerAcc.100PP16
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • [Priority +5] ally's move this turn: power ×1.5

    PowerAcc.PP20
  • steals the target's held item

    Power60Acc.100PP20
    Contact
  • [Priority +2] hits through protection and lifts it

    Power30Acc.100PP12
  • changes the target's Ability to Simple

    PowerAcc.100PP16
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • crit stage +1 (12.5%)

    Power90Acc.100PP16
    ContactSlicing
  • charges one turn, attacks the next · instant in sun

    Power125Acc.100PP12
    ContactSlicing
  • Priority +1 on Grassy Terrain

    Power55Acc.100PP20
    Contact
  • [Priority -5] returns 2× physical damage taken · fails if not hit physically

    PowerAcc.100PP20
    Contact
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • user's Attack/Defense −1

    Power120Acc.100PP8
    Contact
  • breaks the target's screens

    Power75Acc.100PP16
    Contact
  • user's Defense/Sp. Def −1

    Power120Acc.100PP8
    Contact
  • [Priority +3] blocks priority moves aimed at the user's side this turn

    PowerAcc.PP16
  • damage equal to the user's HP · user faints

    PowerAcc.100PP8
  • !
    Power170Acc.100PP8
  • allies' Attack/Defense +1

    PowerAcc.PP12
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • 30% chance: flinch · crit stage +1 (12.5%) · charges one turn, attacks the next

    Power140Acc.90PP8
  • target's Attack −2

    PowerAcc.100PP16
    Dance
  • Power60Acc.Sure-hitPP20
    ContactSlicing
  • recoil 1/3 of damage dealt

    Power120Acc.100PP16
    Contact
  • target's evasiveness −1 · clears hazards, screens, and mist on both sides

    PowerAcc.Sure-hitPP16
  • hits 2 times

    Power40Acc.90PP12
    Contact
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • !

    [Priority +2] usable only on the user's first turn out

    Power100Acc.100PP12
    Contact
  • Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1

    PowerAcc.PP12
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • target already damaged this turn: power ×2

    Power60Acc.100PP12
    Contact
  • crit stage +1 (12.5%)

    Power70Acc.100PP20
    ContactSlicing
  • target can't use sound moves for 2 turns

    Power80Acc.100PP16
    Contact
  • Power60Acc.100PP20
    Contact
  • 10% chance: user's Defense +1

    Power70Acc.90PP20
    Contact
  • user's Defense +2

    PowerAcc.PP16