Thievul
Height 1.2 m·Weight 19.9 kg
Base stats
Type defenses
Added to the game this season.
Abilities
* Hidden ability
Learnable moves
[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8[Priority +1]
Power40Acc.100PP20Contacttarget's Defense −2
Power—Acc.85PP20Sounduser's evasiveness +1
Power—Acc.—PP16HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12infatuation
Power—Acc.100PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12switches out, passing stat changes on
Power—Acc.—PP20poisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contactuser's & allies' Attack +1
Power—Acc.—PP20Soundmust recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Soundhits 2–5 times
Power25Acc.85PP12Contact10% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBiteburn
Power70Acc.100PP8more power the heavier the target (max 120)
Power—Acc.100PP20Contactuser's Speed +1
Power50Acc.100PP20Contact10% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBite[Priority +3] blocks priority moves aimed at the user's side this turn
Power—Acc.—PP16turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's Speed −1
Power55Acc.95PP16no held item: power ×2
Power55Acc.100PP16Contact10% chance: target's Sp. Def −1
Power90Acc.100PP12user's Speed +2
Power—Acc.—PP20sleeps 2 turns · fully restores HP and status
Power—Acc.—PP8user switches out after attacking
Power70Acc.100PP20Contact- First ImpressionAdjusted in Pokémon Champions
[Priority +2] usable only on the user's first turn out
Power100Acc.100PP12Contact 20% chance: target's Sp. Def −1
Power80Acc.100PP16Ball & bomb- Shadow ClawAdjusted in Pokémon Champions
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing steals the target's item · not if the user holds one
Power60Acc.100PP20Contact20% chance: target's Defense −1
Power80Acc.100PP16ContactBitehits 6 times
Power—Acc.100PP12target can't use the same move twice in a row
Power—Acc.100PP16target can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contacttarget's Sp. Def −2
Power—Acc.100PP20target already damaged this turn: power ×2
Power60Acc.100PP12Contact[Priority +1] only works if the target is readying an attack
Power70Acc.100PP8Contact20% chance: flinch
Power80Acc.100PP16Pulsecrit stage +1 (12.5%)
Power70Acc.100PP20ContactSlicinguser's Sp. Atk +2
Power—Acc.—PP20uses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Sp. Atk −1
Power55Acc.95PP16Soundtarget's Attack/Sp. Atk −1 · user switches out
Power—Acc.100PP20Soundstats lowered this turn: power ×2
Power75Acc.100PP8Contact10% chance: target's Attack −1
Power90Acc.90PP12Contact