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#0763

Tsareena

Tsareena
Grass

Height 1.2 m·Weight 21.4 kg

Base stats

HP
72
Atk
120
Def
98
SpA
50
SpD
98
Spe
72
Total510

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Leaf Guard

    Prevents status conditions in harsh sunlight

  • Queenly Majesty

    When the Pokémon uses Surf or Dive, it will come back with prey. When it takes damage, it will spit out the prey to attack.

  • Sweet Veil

    Cannot be inflicted with sleep

Learnable moves

55 moves
  • Power 120Acc. 75PP 8
    Contact
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • More power the less HP the user has left (max 200)

    Power Acc. 100PP 16
    Contact
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts confusion · Raises target's Attack by 2

    Power Acc. 85PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Raises own Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Lowers target's evasiveness by 2

    Power Acc. 100PP 20
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • [Priority +5] Boosts an ally's next move to 1.5× power

    Power Acc. PP 20
  • Cuts the target's HP to match the user's

    Power Acc. 100PP 8
    Contact
  • Inflicts confusion

    Power Acc. 100PP 20
    Dance
  • Raises a random stat of the user or an ally by 2

    Power Acc. PP 20
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets sunny weather for 5 turns

    Power Acc. PP 8
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 120Acc. 100PP 12
  • Restores 50% of damage dealt

    Power 75Acc. 100PP 12
  • Restores 50% of max HP

    Power Acc. PP 8
  • Hits 2-5 times

    Power 25Acc. 100PP 20
    Ball & bomb
  • Never misses

    Power 60Acc. PP 20
  • Power 80Acc. 100PP 16
    Ball & bomb
  • 10% chance: Lowers target's Sp. Def by 1

    Power 90Acc. 100PP 12
    Ball & bomb
  • Lowers own Sp. Atk by 2

    Power 130Acc. 90PP 8
  • Power 120Acc. 85PP 12
    Contact
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • Power 90Acc. 100PP 16
    Wind
  • 5 turns: grounded Pokémon heal each turn; Grass moves boosted

    Power Acc. PP 12
  • Charges turn 1, hits turn 2 (instant in sun)

    Power 125Acc. 100PP 12
    ContactSlicing
  • !

    Lowers target's Attack by 1

    Power 85Acc. 100PP 16
    Contact
  • Power 55Acc. 100PP 20
    Contact
  • Raises the user's Speed by 1

    Power 50Acc. 100PP 20
    Contact
  • Hits 3 times

    Power 20Acc. 90PP 12
    Contact
  • More power the heavier the target (max 120)

    Power Acc. 100PP 20
    Contact
  • User loses half its max HP if it misses

    Power 130Acc. 90PP 12
    ContactAirborne
  • Lowers target's Speed by 1

    Power 65Acc. 100PP 20
    Contact
  • 30% chance: paralysis

    Power 85Acc. 85PP 8
    ContactAirborne
  • Double power if the user holds no item

    Power 55Acc. 100PP 16
    Contact
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Halves physical damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • 20% chance: flinch

    Power 80Acc. 90PP 16
    Contact
  • User switches out after attacking

    Power 70Acc. 100PP 20
    Contact
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Removes the target's item; 1.5× power if it holds one

    Power 65Acc. 100PP 20
    Contact
  • Double power if the target already moved this turn

    Power 50Acc. 100PP 12
    Contact
  • Throws the held item; power and effect depend on the item

    Power Acc. 100PP 12
  • Lowers target's Attack by 2

    Power Acc. 100PP 20
  • Restores 75% of damage dealt

    Power 50Acc. 100PP 12
    Contact
  • 10% chance: Lowers target's Attack by 1

    Power 90Acc. 90PP 12
    Contact
  • Raises target's Sp. Def by 1

    Power Acc. PP 20
  • Power 80Acc. 100PP 12