Type defenses
Abilities
* Hidden ability
summons a sandstorm for 5 turns on entry
foes can't eat Berries
Learnable moves
- Power120Acc.75PP8Contact
30% chance: paralysis
Power85Acc.100PP16ContactStompattacks 2-3 turns, then user is confused
Power120Acc.100PP12Contactrecoil 1/3 of damage dealt
Power120Acc.100PP16Contact[Priority -6] forces the target to switch out
Power—Acc.Sure-hitPP20Soundmust recharge next turn
Power150Acc.90PP8target's Defense −2
Power—Acc.85PP20Sounduser's crit stage +2 (50%)
Power—Acc.—PP20HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute
Power—Acc.—PP1230% chance: flinch
Power50Acc.100PP16Sound[Priority +4] blocks moves this turn · 1/3 success if used in succession
Power—Acc.—PP8target's Speed −2
Power—Acc.100PP12[Priority +4] survives this turn with 1 HP · 1/3 success in succession
Power—Acc.—PP12confusion · target's Attack +2
Power—Acc.85PP16usable only while asleep · uses one of its other moves at random
Power—Acc.—PP12attacks 3 turns · no one can sleep meanwhile
Power90Acc.100PP12Soundpoisoned/paralyzed/burned: power ×2
Power70Acc.100PP20Contact[Priority +5] ally's move this turn: power ×1.5
Power—Acc.—PP20must recharge next turn
Power150Acc.90PP8Contactused right after another Round this turn: power ×2
Power60Acc.100PP16Sound10% chance: burn
Power75Acc.100PP16ContactPunch10% chance: burn
Power90Acc.100PP1610% chance: burn
Power110Acc.85PP8sun for 5 turns
Power—Acc.—PP810% chance: burn · 10% chance: flinch
Power65Acc.95PP16ContactBite- Power110Acc.80PP8
also hits targets underwater
Power90Acc.100PP16rain for 5 turns
Power—Acc.—PP830% chance: target's accuracy −1
Power90Acc.85PP1210% chance: paralysis
Power75Acc.100PP16ContactPunch10% chance: paralysis
Power90Acc.100PP16paralysis
Power—Acc.90PP2030% chance: paralysis · never misses in rain
Power110Acc.70PP1210% chance: paralysis · 10% chance: flinch
Power65Acc.95PP16ContactBite10% chance: freeze
Power75Acc.100PP16ContactPunch10% chance: freeze
Power90Acc.100PP1210% chance: freeze · never misses in snow
Power110Acc.70PP8Windtarget's Speed −1
Power55Acc.95PP16Wind[Priority -4] damaged this turn: power ×2
Power60Acc.100PP12Contact10% chance: freeze · 10% chance: flinch
Power65Acc.95PP16ContactBitemore power the heavier the target (max 120)
Power—Acc.100PP20Contact[Priority -3] fails if the user takes damage this turn
Power150Acc.100PP20ContactPunchuser's Attack/Defense −1
Power120Acc.100PP8Contactbreaks the target's screens
Power75Acc.100PP16Contact10% chance: target's Sp. Def −1
Power120Acc.70PP8Ball & bombuses the user's Defense for damage
Power80Acc.100PP12Contactalso hits targets underground
Power100Acc.100PP12turn 1: digs underground, evades · turn 2: attacks
Power80Acc.100PP12Contacttarget's accuracy −1
Power20Acc.100PP12traps 4–5 turns · loses 1/8 of max HP each turn
Power35Acc.85PP16target's Speed −1
Power55Acc.95PP1610% chance: target's Sp. Def −1
Power90Acc.100PP12target's Speed −1
Power60Acc.100PP20- Power95Acc.95PP12Contact
last move failed: power ×2
Power75Acc.100PP12Contact- Power60Acc.Sure-hitPP20ContactSlicing
sleeps 2 turns · fully restores HP and status
Power—Acc.—PP830% chance: flinch
Power75Acc.90PP12sandstorm for 5 turns
Power—Acc.—PP8Wind10% chance: user's Attack/Defense/Sp. Atk/Sp. Def/Speed +1
Power60Acc.100PP8target's Speed −1
Power60Acc.95PP16hits 2–5 times
Power25Acc.90PP12Ball & bomb- Power80Acc.100PP20
crit stage +1 (12.5%)
Power100Acc.80PP8sets floating rocks on the foes' side · damages Pokémon switching in
Power—Acc.—PP20grounds the target · Ground-type moves can hit it
Power50Acc.100PP16Ghost type: pays 1/2 max HP to make the target lose 1/4 max HP each turn · others: Speed −1, Attack/Defense +1
Power—Acc.—PP12target's last move: −4 PP
Power—Acc.100PP12- !
crit stage +1 (12.5%)
Power70Acc.100PP16ContactSlicing attacks 2-3 turns, then user is confused
Power120Acc.100PP12Contact- !Power80Acc.100PP16ContactSlicing
user's Attack/Speed +1
Power—Acc.—PP20Dance- Power85Acc.100PP12Pulse
[Priority -6] forces the target to switch out
Power60Acc.90PP12Contacttarget's Attack −1
Power60Acc.100PP16Contact30% chance: flinch
Power60Acc.100PP20ContactBite20% chance: target's Defense −1
Power80Acc.100PP16ContactBitetarget can use only damaging moves for 3 turns
Power—Acc.100PP20removes the target's item · power ×1.5 if it holds one
Power65Acc.100PP20Contactmoving after the target: power ×2
Power50Acc.100PP12Contacttarget already damaged this turn: power ×2
Power60Acc.100PP12Contactthrows the held item · power and effect depend on the item
Power—Acc.100PP1220% chance: flinch
Power80Acc.100PP16Pulseuses the target's Attack for damage
Power95Acc.100PP16Contacttarget's Sp. Atk −1
Power55Acc.95PP16Sound- Power60Acc.100PP20Contact
stats lowered this turn: power ×2
Power75Acc.100PP8Contact30% chance: target's Defense −1
Power100Acc.75PP16Contactuser's Defense +2
Power—Acc.—PP16- !
30%→20%↓ chance: flinch
Power80Acc.100PP16Contact more power the heavier the user is than the target (max 120)
Power—Acc.100PP12ContactStompmore power the more HP the target has (max 100)
Power—Acc.100PP12Contact
Abilities
Ability usage
- Sand Stream99.2%
- Unnerve0.8%
- Sand Stream
- summons a sandstorm for 5 turns on entry
- Unnerve
- foes can't eat Berries
Moves
Move usage (top 10)
- Knock Off76.5%
- Stone Edge46.1%
- Stealth Rock43.9%
- Ice Punch37.7%
- Earthquake35.5%
- Dragon Dance18.4%
- Rock Tomb18.1%
- Roar13.2%
- Rock Slide10.8%
- Superpower10.6%
Natures
Nature usage
- AdamantAtk↑SpA↓41.8%
- CarefulSpD↑SpA↓27.9%
- JollySpe↑SpA↓11.3%
- ImpishDef↑SpA↓6.5%
- ModestSpA↑Atk↓5.1%
- BraveAtk↑Spe↓1.8%
- SassySpD↑Spe↓1.6%
- CalmSpD↑Atk↓1.1%
- RelaxedDef↑Spe↓0.8%
- BoldDef↑Atk↓0.7%
Held items
Item usage (top 10)
Tyranitarite38.6%
Leftovers12.6%
Sitrus Berry12.3%
Smooth Rock11%
Chople Berry3.9%
Air Balloon2.6%
Chesto Berry2.5%
Lum Berry2.5%
Focus Sash2.2%
Expert Belt1.8%
Stat point spreads
66-point stat allocation
- 3232002010.9%
- 3202032010.7%
- 232000328.2%
- 322003207.7%
- 323220006.2%
- 323200023.8%
- 320003222.4%
- 320320202%
- 032002321.1%
- 320032021%
- 3200020140.9%
- 232003200.9%
- 320025090.8%
- 320003200.8%
- 032200320.8%
- 323210100.8%
- 322320000.7%
- 323200000.7%
- 320403000.7%
- 032203200.5%
- 320232000.5%
- 307007220.5%
- 3201402000.5%
- 320032200.5%
- 232320000.4%
- 260203260.4%
- 2616001230.4%
- 032320200.4%
- 320320020.4%
- 032000320.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.
Abilities
Ability usage
- Sand Stream99.4%
- Unnerve0.6%
- Sand Stream
- summons a sandstorm for 5 turns on entry
- Unnerve
- foes can't eat Berries
Moves
Move usage (top 10)
- Rock Slide97%
- Knock Off94.1%
- Protect87.3%
- Low Kick56.6%
- Ice Punch17%
- Dragon Dance13.5%
- High Horsepower6.1%
- Fire Punch4%
- Superpower3.7%
- Crunch3.4%
Natures
Nature usage
- AdamantAtk↑SpA↓51.8%
- JollySpe↑SpA↓38.2%
- BraveAtk↑Spe↓5%
- ImpishDef↑SpA↓1.8%
- CarefulSpD↑SpA↓1.6%
- SassySpD↑Spe↓0.4%
- RelaxedDef↑Spe↓0.3%
- ModestSpA↑Atk↓0.3%
- NaughtyAtk↑SpD↓0.1%
- QuietSpA↑Spe↓0.1%
Held items
Item usage (top 10)
Tyranitarite68.8%
Choice Scarf8.5%
Chople Berry7.6%
Focus Sash3.2%
Life Orb2.3%
Passho Berry2.3%
Sitrus Berry1.3%
Leftovers0.9%
Smooth Rock0.6%
Expert Belt0.5%
Stat point spreads
66-point stat allocation
- 2320003218.7%
- 1717000326.5%
- 323200205.3%
- 323220004.5%
- 1816000323.4%
- 032200323%
- 1326400232.6%
- 323200022.6%
- 2726100122.4%
- 1718000312.2%
- 1618000321.9%
- 032002321.5%
- 032101321.3%
- 826000321.3%
- 2716000230.9%
- 322000320.8%
- 232320000.8%
- 2216700210.7%
- 032000320.6%
- 232003200.6%
- 925000320.6%
- 2216000280.5%
- 2516000250.5%
- 323200000.4%
- 032203200.4%
- 827100300.4%
- 1532000190.4%
- 532000290.3%
- 032320200.3%
- 323210100.3%
Partners
Top 10 frequent teammates
Usage data is refreshed daily and may differ from the latest results.