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#0584

Vanilluxe

Vanilluxe
Ice

Height 1.3 m·Weight 57.5 kg

Base stats

HP
71
Atk
95
Def
85
SpA
110
SpD
95
Spe
79
Total535

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

* Hidden ability

  • Ice Body

    Restores 1/16 max HP each turn in snow

  • Snow Warning

    Summons snow for 5 turns on entry

  • Weak Armor

    When hit by a physical move: Defense −1, Speed +2

Learnable moves

43 moves
  • User must recharge next turn

    Power 150Acc. 90PP 8
  • User faints

    Power 200Acc. 100PP 8
  • User faints

    Power 250Acc. 100PP 8
  • Pays 1/4 max HP to make a substitute

    Power Acc. PP 12
  • 30% chance: flinch

    Power 50Acc. 100PP 16
    Sound
  • [Priority +4] Blocks moves this turn; success drops to 1/3 if used in succession

    Power Acc. PP 8
  • [Priority +4] Survives this turn with at least 1 HP; success drops to 1/3 in succession

    Power Acc. PP 12
  • Inflicts infatuation

    Power Acc. 100PP 16
  • While asleep, uses one of the user's other moves at random

    Power Acc. PP 12
  • Rampages 3 turns; no Pokémon can sleep meanwhile

    Power 90Acc. 100PP 12
    Sound
  • Double power if the user is burned, paralyzed, or poisoned

    Power 70Acc. 100PP 20
    Contact
  • Power 90Acc. 100PP 12
    Sound
  • Type changes with weather; double power in weather

    Power 50Acc. 100PP 12
    Ball & bomb
  • User must recharge next turn

    Power 150Acc. 90PP 8
    Contact
  • Double power if used consecutively in the same turn

    Power 60Acc. 100PP 16
    Sound
  • Sets rain for 5 turns

    Power Acc. PP 8
  • Lowers target's Attack by 1

    Power 50Acc. 100PP 20
  • User is immune to Ground moves for 5 turns

    Power Acc. PP 12
    Airborne
  • 10% chance: freeze

    Power 90Acc. 100PP 12
  • 10% chance: freeze

    Power 110Acc. 70PP 8
    Wind
  • Lowers target's Speed by 1

    Power 55Acc. 95PP 16
    Wind
  • One-hit KO

    Power Acc. 30PP 8
  • Hits 2-5 times

    Power 25Acc. 100PP 20
  • [Priority -4] Double power if the user took damage this turn

    Power 60Acc. 100PP 12
    Contact
  • [Priority +1]

    Power 40Acc. 100PP 20
  • Always a critical hit

    Power 60Acc. 90PP 12
  • 30% chance: flinch

    Power 85Acc. 90PP 12
  • 10% chance: freeze

    Power 70Acc. 100PP 20
  • Halves damage for 5 turns; usable only in snow

    Power Acc. PP 20
  • Destroys the active terrain

    Power 80Acc. 100PP 16
    Contact
  • Sets snow for 5 turns (Ice types get 1.5× Defense)

    Power 0Acc. PP 8
  • Raises own Defense by 2

    Power Acc. PP 20
  • Halves special damage for 5 turns

    Power Acc. PP 20
  • Rest

    Sleeps for 2 turns, fully restoring HP and status

    Power Acc. PP 8
  • [Priority -5] Returns double the special damage taken

    Power Acc. 100PP 20
  • Blocks moves the user also knows

    Power Acc. PP 12
  • [Priority +2] Swaps places with an ally

    Power Acc. PP 16
  • 30% chance: flinch

    Power 30Acc. 100PP 16
    Contact
  • Hits 6 times

    Power Acc. 100PP 12
  • For 3 turns, the target can only use damaging moves

    Power Acc. 100PP 20
  • Raises own Defense by 2

    Power Acc. PP 16
  • 10% chance: Lowers target's Sp. Def by 1

    Power 80Acc. 100PP 12
  • Raises own Speed by 2

    Power Acc. PP 16