monball.net
1·0/6
Back to dex

Mega Victreebel

Mega Victreebel
GrassPoison

Height 4.5 m·Weight 125.5 kg

Base stats

HP
80
Atk
125
Def
85
SpA
135
SpD
95
Spe
70
Total535

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Abilities

  • Innards Out

    when KO'd, deals damage equal to the final hit taken

Learnable moves

59 moves
  • user's Attack +2

    PowerAcc.PP20
    Dance
  • 30% chance: paralysis

    Power85Acc.100PP16
    ContactStomp
  • Wrap

    traps 4–5 turns · loses 1/8 of max HP each turn

    Power15Acc.90PP20
    Contact
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • target's Speed −2

    PowerAcc.100PP12
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • target repeats its last move for 3 turns

    PowerAcc.100PP8
  • target's evasiveness −2

    PowerAcc.100PP20
  • user's Defense/Sp. Def +1 · stores up to 3 times

    PowerAcc.PP20
  • power 100 per Stockpile

    PowerAcc.100PP12
  • restores 1/4 of max HP

    PowerAcc.PP12
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • target's Attack/Defense −1

    PowerAcc.100PP20
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • !

    user's Attack/Sp. Atk +1

    PowerAcc.PP20
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • paralysis

    PowerAcc.75PP20
    Powder
  • sleep

    PowerAcc.75PP16
    Powder
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • restores 1/2 of max HP

    PowerAcc.PP8
  • restores 1/16 of max HP each turn · can't switch out

    PowerAcc.PP20
  • hits 2–5 times

    Power25Acc.100PP20
    Ball & bomb
  • crit stage +1 (12.5%)

    Power90Acc.100PP16
    ContactSlicing
  • changes the target's Ability to Insomnia

    PowerAcc.100PP12
  • Power80Acc.100PP16
    Ball & bomb
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • user's Sp. Atk −2

    Power130Acc.90PP8
  • Power120Acc.85PP12
    Contact
  • more power the heavier the target (max 120)

    PowerAcc.100PP20
    Contact
  • Grassy Terrain for 5 turns · grounded Pokémon heal 1/16 of max HP each turn · Grass-type moves boosted

    PowerAcc.PP12
  • target's Attack −1 · restores HP equal to the target's Attack stat

    PowerAcc.100PP8
  • Priority +1 on Grassy Terrain

    Power55Acc.100PP20
    Contact
  • user's Speed +1

    Power50Acc.100PP20
    Contact
  • poison

    PowerAcc.75PP20
    Powder
  • poison · never misses when used by a Poison type

    PowerAcc.90PP12
  • 30% chance: poison

    Power90Acc.100PP12
    Ball & bomb
  • nullifies the target's Ability

    PowerAcc.100PP12
  • sets poison spikes on the foes' side · poisons Pokémon switching in

    PowerAcc.PP20
  • 30% chance: poison

    Power80Acc.100PP20
    Contact
  • power ×2 vs poisoned target

    Power65Acc.100PP12
  • 10% chance: poison

    Power95Acc.100PP12
  • target's Sp. Def −2

    Power40Acc.100PP20
    Ball & bomb
  • resets the target's stat changes

    Power50Acc.Sure-hitPP16
  • 5 turns · physical damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • restores 1/2 of damage dealt

    Power80Acc.100PP12
    Contact
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • target's Attack −1

    Power80Acc.100PP16
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • removes the target's item · power ×1.5 if it holds one

    Power65Acc.100PP20
    Contact
  • [Priority +1] only works if the target is readying an attack

    Power70Acc.100PP8
    Contact