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Vivillon

Vivillon
BugFlying

Height 1.2 m·Weight 17.0 kg

Base stats

HP
80
Atk
52
Def
50
SpA
90
SpD
50
Spe
89
Total411

Type defenses

×4
×2
×1
×0.5
×0.25
Immune

Pokémon Champions data for this Pokémon is not confirmed yet. Base stats and abilities follow the main series and will update automatically once confirmed.

Abilities

* Hidden ability

Learnable moves

43 moves
  • [Priority -6] forces the target to switch out

    PowerAcc.Sure-hitPP20
    Wind
  • must recharge next turn

    Power150Acc.90PP8
  • HP −1/4 (of max HP) · fails if HP below 1/4 · creates a substitute

    PowerAcc.PP12
  • 30% chance: flinch

    Power50Acc.100PP16
    Sound
  • [Priority +4] blocks moves this turn · 1/3 success if used in succession

    PowerAcc.PP8
  • [Priority +4] survives this turn with 1 HP · 1/3 success in succession

    PowerAcc.PP12
  • usable only while asleep · uses one of its other moves at random

    PowerAcc.PP12
  • prevents status conditions on the user's side for 5 turns

    PowerAcc.PP20
  • poisoned/paralyzed/burned: power ×2

    Power70Acc.100PP20
    Contact
  • type changes with the weather · power ×2 in weather

    Power50Acc.100PP12
    Ball & bomb
  • must recharge next turn

    Power150Acc.90PP8
    Contact
  • used right after another Round this turn: power ×2

    Power60Acc.100PP16
    Sound
  • sun for 5 turns

    PowerAcc.PP8
  • rain for 5 turns

    PowerAcc.PP8
  • charges one turn, fires the next · instant in sun

    Power120Acc.100PP12
  • paralysis

    PowerAcc.75PP20
    Powder
  • sleep

    PowerAcc.75PP16
    Powder
  • restores 1/2 of damage dealt

    Power75Acc.100PP12
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Ball & bomb
  • poison

    PowerAcc.75PP20
    Powder
  • crit stage +1 (12.5%)

    Power60Acc.95PP20
    SlicingWind
  • user's side Speed ×2 for 4 turns

    PowerAcc.PP16
    Wind
  • 30% chance: flinch

    Power75Acc.95PP16
    Slicing
  • no held item: power ×2

    Power55Acc.100PP16
    Contact
  • 30% chance: confusion · never misses in rain

    Power110Acc.70PP12
    Wind
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
  • 5 turns · special damage ×1/2 (Singles) ×2/3 (Doubles)

    PowerAcc.PP20
  • Rest

    sleeps 2 turns · fully restores HP and status

    PowerAcc.PP8
  • user's Sp. Atk/Sp. Def +1

    PowerAcc.PP20
  • target's Speed −2

    PowerAcc.95PP20
  • user switches out after attacking

    Power70Acc.100PP20
    Contact
  • 10% chance: target's Sp. Def −1

    Power90Acc.100PP12
    Sound
  • eats the target's Berry and gains its effect

    Power60Acc.100PP20
    Contact
  • [Priority +2] draws opponents' moves to the user this turn

    PowerAcc.PP20
    Powder
  • user's Sp. Atk/Sp. Def/Speed +1

    PowerAcc.PP20
    Dance
  • target's Sp. Atk −1

    Power50Acc.100PP20
  • on an ally: heals 1/2 of max HP instead

    Power90Acc.100PP16
    Ball & bomb
  • target's Sp. Atk −1

    Power70Acc.90PP12
    Contact
  • target's Speed −1

    Power50Acc.100PP20
    Contact
  • confusion

    PowerAcc.100PP12
  • steals the target's item · not if the user holds one

    Power60Acc.100PP20
    Contact
  • user's Defense +2

    PowerAcc.PP16
  • restores 3/4 of damage dealt

    Power50Acc.100PP12
    Contact